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Ticket #1309: gl_check.txt

File gl_check.txt, 11.2 KB (added by Antoine Martin, 3 years ago)

gl_check.py output

Line 
1OpenGL_accelerate module loaded[0m
2[0m
3[0m
4OpenGL properties:[0m
5* GLU.extensions                  : GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess
6* GLU.version                     : 1.3
7* accelerate                      : 3.1.1a1
8* accum-blue-size                 : 16
9* accum-green-size                : 16
10* accum-red-size                  : 16
11* alpha-size                      : 2
12* aux-buffers                     : 4
13* blue-size                       : 10
14* depth                           : 30
15* depth-size                      : 0
16* display_mode                    : ALPHA, SINGLE
17* double-buffered                 : False
18* extensions                      : GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, GL_AMD_vertex_shader_viewport_index, GL_AMD_vertex_shader_layer, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth, GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_indirect, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, GL_ARB_sparse_texture, GL_ARB_sparse_texture2, GL_ARB_sparse_texture_clamp, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex, GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles, GL_EXT_x11_sync_object, GL_EXT_import_sync_object, GL_NV_robustness_video_memory_purge, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KTX_buffer_region, GL_NV_alpha_to_coverage_dither_control, GL_NV_bindless_multi_draw_indirect, GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_NV_blend_square, GL_NV_clip_space_w_scaling, GL_NV_command_list, GL_NV_compute_program5, GL_NV_conditional_render, GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_ES1_1_compatibility, GL_NV_ES3_1_compatibility, GL_NV_explicit_multisample, GL_NV_fence, GL_NV_fill_rectangle, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough, GL_NV_gpu_program4, GL_NV_internalformat_sample_query, GL_NV_gpu_program4_1, GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_path_rendering, GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, GL_NV_shader_storage_buffer_object, GL_NV_stereo_view_rendering, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory, GL_NV_vdpau_interop, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum,
19* gdkgl
20  - version                       : 1.4
21* gdkglext
22  - version                       : 1.2.0
23* green-size                      : 10
24* gtkglext
25  - version                       : 1.2.0
26* has-depth-buffer                : False
27* has-stencil-buffer              : False
28* has_alpha                       : True
29* max-viewport-dims               : (32768, 32768)
30* opengl                          : 4, 5
31* pygdkglext
32  - version                       : 1.1.0
33* pyopengl                        : 3.1.1a1
34* red-size                        : 10
35* renderer                        : GeForce GTX 1070/PCIe/SSE2
36* rgba                            : True
37* safe                            : True
38* sample-buffers                  : 0
39* samples                         : 0
40* shading-language-version        : 4.50 NVIDIA
41* stencil-size                    : 0
42* stereo                          : False
43* texture-size-limit              : 32768
44* transparency                    : True
45* vendor                          : NVIDIA Corporation
46* zerocopy                        : True