1 | # This file is part of Parti. |
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2 | # Copyright (C) 2012 Antoine Martin <antoine@devloop.org.uk> |
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3 | # Parti is released under the terms of the GNU GPL v2, or, at your option, any |
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4 | # later version. See the file COPYING for details. |
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5 | |
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6 | #only works with gtk2: |
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7 | from gtk import gdk |
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8 | assert gdk |
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9 | import gtk.gdkgl, gtk.gtkgl #@UnresolvedImport |
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10 | assert gtk.gdkgl is not None and gtk.gtkgl is not None |
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11 | import gobject |
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12 | |
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13 | from wimpiggy.log import Logger |
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14 | log = Logger() |
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15 | |
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16 | from xpra.codec_constants import YUV420P, YUV422P, YUV444P |
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17 | from xpra.gl.gl_colorspace_conversions import GL_COLORSPACE_CONVERSIONS |
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18 | from xpra.window_backing import PixmapBacking |
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19 | from OpenGL.GL import GL_PROJECTION, GL_MODELVIEW, GL_VERTEX_ARRAY, \ |
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20 | GL_TEXTURE_COORD_ARRAY, GL_RGB, GL_UNPACK_ROW_LENGTH, \ |
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21 | GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_NEAREST, \ |
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22 | GL_UNSIGNED_BYTE, GL_LUMINANCE, GL_LINEAR, \ |
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23 | GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE2, GL_QUADS, \ |
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24 | glActiveTexture, glTexSubImage2D, glTexCoord2i, \ |
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25 | glGetString, glViewport, glMatrixMode, glLoadIdentity, glOrtho, \ |
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26 | glEnableClientState, glGenTextures, glDisable, \ |
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27 | glBindTexture, \ |
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28 | glPixelStorei, glEnable, glBegin, glFlush, \ |
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29 | glTexParameteri, \ |
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30 | glTexImage2D, \ |
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31 | glMultiTexCoord2i, \ |
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32 | glVertex2i, glEnd |
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33 | from OpenGL.GL.ARB.texture_rectangle import GL_TEXTURE_RECTANGLE_ARB |
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34 | from OpenGL.GL.ARB.vertex_program import glGenProgramsARB, glDeleteProgramsARB, \ |
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35 | glBindProgramARB, glProgramStringARB, GL_PROGRAM_ERROR_STRING_ARB, GL_PROGRAM_FORMAT_ASCII_ARB |
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36 | from OpenGL.GL.ARB.fragment_program import GL_FRAGMENT_PROGRAM_ARB |
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37 | |
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38 | USE_SHADER = True |
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39 | |
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40 | """ |
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41 | This is the gtk2 + OpenGL version. |
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42 | """ |
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43 | class GLPixmapBacking(PixmapBacking): |
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44 | RGB24 = 1 #make sure this never clashes with codec_constants! |
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45 | |
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46 | def __init__(self, wid, w, h, mmap_enabled, mmap): |
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47 | PixmapBacking.__init__(self, wid, w, h, mmap_enabled, mmap) |
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48 | display_mode = (gtk.gdkgl.MODE_RGB | gtk.gdkgl.MODE_SINGLE) |
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49 | self.glconfig = gtk.gdkgl.Config(mode=display_mode) |
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50 | self.glarea = gtk.gtkgl.DrawingArea(self.glconfig) |
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51 | self.glarea.show() |
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52 | self.glarea.connect("expose_event", self.gl_expose_event) |
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53 | self.textures = None # OpenGL texture IDs |
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54 | self.yuv_shader = None |
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55 | self.pixel_format = None |
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56 | self.size = 0, 0 |
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57 | self.gl_setup = False |
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58 | self.paint_screen = False |
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59 | |
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60 | def init(self, w, h): |
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61 | #re-init gl context with new dimensions: |
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62 | self.gl_setup = False |
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63 | self.size = w, h |
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64 | # Re-create textures and shader |
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65 | self.pixel_format = None |
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66 | self.yuv_shader = None |
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67 | #also init the pixmap as backup: |
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68 | PixmapBacking.init(self, w, h) |
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69 | |
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70 | def gl_init(self): |
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71 | drawable = self.gl_begin() |
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72 | w, h = self.size |
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73 | log("GL Pixmap backing size: %d x %d, drawable=%s", w, h, drawable) |
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74 | if not drawable: |
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75 | return None |
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76 | if not self.gl_setup: |
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77 | try: |
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78 | glViewport(0, 0, w, h) |
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79 | glMatrixMode(GL_PROJECTION) |
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80 | glLoadIdentity() |
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81 | glOrtho(0.0, w, h, 0.0, -1.0, 1.0) |
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82 | glMatrixMode(GL_MODELVIEW) |
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83 | glEnableClientState(GL_VERTEX_ARRAY) |
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84 | glEnableClientState(GL_TEXTURE_COORD_ARRAY) |
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85 | if self.textures is None: |
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86 | self.textures = glGenTextures(3) |
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87 | log("Assigning fragment program") |
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88 | if not self.yuv_shader and USE_SHADER: |
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89 | self.yuv_shader = [ 1 ] |
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90 | glGenProgramsARB(1, self.yuv_shader) |
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91 | glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, self.yuv_shader[0]) |
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92 | prog = GL_COLORSPACE_CONVERSIONS |
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93 | glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, len(prog), prog) |
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94 | log.info(glGetString(GL_PROGRAM_ERROR_STRING_ARB)) |
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95 | glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, self.yuv_shader[0]) |
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96 | glEnable(GL_FRAGMENT_PROGRAM_ARB) |
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97 | except: |
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98 | self.gl_end(drawable) |
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99 | raise |
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100 | return drawable |
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101 | |
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102 | def close(self): |
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103 | PixmapBacking.close(self) |
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104 | self.remove_shader() |
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105 | self.glarea = None |
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106 | self.glconfig = None |
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107 | |
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108 | def remove_shader(self): |
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109 | if self.yuv_shader: |
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110 | glDisable(GL_FRAGMENT_PROGRAM_ARB) |
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111 | glDeleteProgramsARB(1, self.yuv_shader) |
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112 | self.yuv_shader = None |
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113 | |
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114 | def gl_begin(self): |
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115 | if self.glarea is None: |
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116 | return None #closed already |
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117 | drawable = self.glarea.get_gl_drawable() |
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118 | context = self.glarea.get_gl_context() |
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119 | if drawable is None or context is None: |
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120 | log.error("OpenGL error: no drawable or context!") |
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121 | return None |
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122 | if not drawable.gl_begin(context): |
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123 | log.error("OpenGL error: cannot create rendering context!") |
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124 | return None |
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125 | return drawable |
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126 | |
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127 | def gl_end(self, drawable): |
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128 | glFlush() |
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129 | drawable.gl_end() |
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130 | |
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131 | def gl_expose_event(self, glarea, event): |
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132 | log("gl_expose_event(%s, %s)", glarea, event) |
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133 | return |
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134 | area = event.area |
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135 | x, y, w, h = area.x, area.y, area.width, area.height |
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136 | drawable = self.gl_init() |
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137 | log.info("gl_expose_event(%s, %s) drawable=%s", glarea, event, drawable) |
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138 | if drawable: |
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139 | try: |
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140 | self.render_image(x, y, w, h) |
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141 | finally: |
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142 | self.gl_end(drawable) |
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143 | |
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144 | def _do_paint_rgb24(self, img_data, x, y, w, h, rowstride, options, callbacks): |
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145 | log("do_paint_rgb24(%s bytes, %s, %s, %s, %s, %s, %s, %s)", len(img_data), x, y, w, h, rowstride, options, callbacks) |
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146 | ww, wh = self.size |
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147 | if x+w>ww or y+h>wh: |
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148 | log("do_paint_rgb24: ignoring paint which would overflow the backing area") |
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149 | return |
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150 | drawable = self.gl_init() |
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151 | if not drawable: |
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152 | log("do_paint_rgb24: cannot paint yet..") |
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153 | return |
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154 | try: |
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155 | #cleanup if we were doing yuv previously: |
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156 | if self.pixel_format!=GLPixmapBacking.RGB24: |
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157 | self.pixel_format = GLPixmapBacking.RGB24 |
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158 | #glDeleteTextures(self.textures[1:]) |
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159 | #for texture in (GL_TEXTURE1, GL_TEXTURE2): |
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160 | # glActiveTexture(texture) |
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161 | glActiveTexture(GL_TEXTURE0) |
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162 | glBindTexture(GL_TEXTURE_RECTANGLE_ARB, self.textures[0]) |
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163 | |
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164 | glPixelStorei(GL_UNPACK_ROW_LENGTH, rowstride/3) |
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165 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST) |
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166 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST) |
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167 | glTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, x, y, w, h, GL_RGB, GL_UNSIGNED_BYTE, img_data) |
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168 | |
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169 | if self.paint_screen: |
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170 | glDisable(GL_FRAGMENT_PROGRAM_ARB) |
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171 | glEnable(GL_TEXTURE_RECTANGLE_ARB) |
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172 | glBegin(GL_QUADS) |
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173 | for rx,ry in ((x, y), (x, y+h), (x+w, y+h), (x+w, y)): |
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174 | glTexCoord2i(rx, ry) |
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175 | glVertex2i(rx, ry) |
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176 | glEnd() |
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177 | finally: |
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178 | self.gl_end(drawable) |
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179 | |
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180 | def do_video_paint(self, coding, img_data, x, y, w, h, options, callbacks): |
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181 | log("do_video_paint: options=%s, decoder=%s", options, type(self._video_decoder)) |
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182 | err, rowstrides, img_data = self._video_decoder.decompress_image_to_yuv(img_data, options) |
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183 | csc_pixel_format = options.get("csc_pixel_format", -1) |
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184 | #this needs to be done here so we still hold the video_decoder lock: |
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185 | pixel_format = self._video_decoder.get_pixel_format(csc_pixel_format) |
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186 | success = err==0 and img_data and len(img_data)==3 |
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187 | def do_paint(): |
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188 | #this function runs in the UI thread, no video_decoder lock held |
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189 | if not success: |
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190 | log.error("do_video_paint: %s decompression error %s on %s bytes of picture data for %sx%s pixels, options=%s", |
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191 | coding, err, len(img_data), w, h, options) |
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192 | self.fire_paint_callbacks(callbacks, False) |
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193 | return |
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194 | drawable = self.gl_init() |
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195 | if not drawable: |
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196 | log("cannot paint, drawable is not set") |
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197 | self.fire_paint_callbacks(callbacks, False) |
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198 | return |
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199 | try: |
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200 | try: |
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201 | self.update_texture_yuv(img_data, x, y, w, h, rowstrides, pixel_format) |
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202 | if self.paint_screen: |
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203 | self.render_image(x, y, x+w, y+h) |
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204 | self.fire_paint_callbacks(callbacks, True) |
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205 | except Exception, e: |
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206 | log.error("OpenGL paint error: %s", e, exc_info=True) |
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207 | self.fire_paint_callbacks(callbacks, False) |
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208 | finally: |
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209 | self.gl_end(drawable) |
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210 | gobject.idle_add(do_paint) |
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211 | |
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212 | def get_subsampling_divs(self, pixel_format): |
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213 | if pixel_format==YUV420P: |
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214 | return 1, 2, 2 |
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215 | elif pixel_format==YUV422P: |
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216 | return 1, 2, 1 |
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217 | elif pixel_format==YUV444P: |
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218 | return 1, 1, 1 |
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219 | raise Exception("invalid pixel format: %s" % pixel_format) |
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220 | |
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221 | def update_texture_yuv(self, img_data, x, y, width, height, rowstrides, pixel_format): |
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222 | window_width, window_height = self.size |
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223 | assert self.textures is not None, "no OpenGL textures!" |
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224 | |
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225 | if self.pixel_format is None or self.pixel_format!=pixel_format: |
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226 | self.pixel_format = pixel_format |
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227 | divs = self.get_subsampling_divs(pixel_format) |
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228 | log("GL creating new YUV textures for pixel format %s using divs=%s", pixel_format, divs) |
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229 | # Create textures of the same size as the window's |
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230 | for texture, index in ((GL_TEXTURE0, 0), (GL_TEXTURE1, 1), (GL_TEXTURE2, 2)): |
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231 | div = divs[index] |
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232 | glActiveTexture(texture) |
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233 | glBindTexture(GL_TEXTURE_RECTANGLE_ARB, self.textures[index]) |
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234 | mag_filter = GL_NEAREST |
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235 | if div>1: |
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236 | mag_filter = GL_LINEAR |
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237 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, mag_filter) |
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238 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST) |
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239 | glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE, window_width/div, window_height/div, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, 0) |
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240 | |
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241 | # Clamp width and height to the actual texture size |
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242 | if x + width > window_width: |
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243 | width = window_width - x |
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244 | if y + height > window_height: |
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245 | height = window_height - y |
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246 | |
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247 | glEnable(GL_FRAGMENT_PROGRAM_ARB) |
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248 | glEnable(GL_TEXTURE_RECTANGLE_ARB) |
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249 | divs = self.get_subsampling_divs(pixel_format) |
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250 | for texture, index in ((GL_TEXTURE0, 0), (GL_TEXTURE1, 1), (GL_TEXTURE2, 2)): |
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251 | div = divs[index] |
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252 | glActiveTexture(texture) |
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253 | glBindTexture(GL_TEXTURE_RECTANGLE_ARB, self.textures[index]) |
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254 | glPixelStorei(GL_UNPACK_ROW_LENGTH, rowstrides[index]) |
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255 | glTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, x, y, width/div, height/div, GL_LUMINANCE, GL_UNSIGNED_BYTE, img_data[index]) |
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256 | glFlush() |
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257 | |
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258 | def render_image(self, rx, ry, rw, rh): |
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259 | log("render_image %sx%s at %sx%s pixel_format=%s", rw, rh, rx, ry, self.pixel_format) |
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260 | if self.pixel_format not in (YUV420P, YUV422P, YUV444P): |
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261 | #not ready to render yet |
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262 | return |
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263 | divs = self.get_subsampling_divs(self.pixel_format) |
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264 | glBegin(GL_QUADS) |
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265 | for x,y in ((rx, ry), (rx, ry+rh), (rx+rw, ry+rh), (rx+rw, ry)): |
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266 | for texture, index in ((GL_TEXTURE0, 0), (GL_TEXTURE1, 1), (GL_TEXTURE2, 2)): |
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267 | div = divs[index] |
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268 | glMultiTexCoord2i(texture, x/div, y/div) |
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269 | glVertex2i(x, y) |
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270 | glEnd() |
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271 | glFlush() |
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