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Ticket #2466: ticket-1797-opengl-log2.txt

File ticket-1797-opengl-log2.txt, 77.0 KB (added by alas, 15 months ago)

Short client logs with -d opengl, connecting to session with chromium-browser already launched.

Line 
12020-01-06 11:42:22,703 OpenGL probe command returned 0 for command=['C:\\Program Files\\Xpra\\Xpra.exe', 'opengl-probe', '-d', 'opengl']
22020-01-06 11:42:22,703 probe took 3491ms
32020-01-06 11:42:23,127 Xpra GTK3 client version 3.0.4-r24778 64-bit
42020-01-06 11:42:23,127  running on Microsoft Windows 7
52020-01-06 11:42:23,825 GStreamer version 1.16.2 for Python 3.8.0 64-bit
62020-01-06 11:42:24,123 init_opengl(probe-success)
72020-01-06 11:42:24,123 init_opengl: enable_option=probe-success
82020-01-06 11:42:24,123 init_opengl: going to import xpra.client.gl
92020-01-06 11:42:24,125 init_opengl: backend options: ('native',)
102020-01-06 11:42:24,125 attempting to load 'native' OpenGL backend
112020-01-06 11:42:24,126 importing xpra.client.gl.gtk3.nativegl_client_window
122020-01-06 11:42:24,155 OpenGL_accelerate module loaded
132020-01-06 11:42:24,181 Using accelerated ArrayDatatype
142020-01-06 11:42:24,638 xpra.client.gl.gtk3.nativegl_client_window=<module 'xpra.client.gl.gtk3.nativegl_client_window' from 'C:\\Program Files\\Xpra\\lib\\xpra\\client\\gl\\gtk3\\nativegl_client_window.pyc'>
152020-01-06 11:42:24,638 check_support() GetModuleHandleW()=0x400000
162020-01-06 11:42:24,638 check_support() RegisterClassExW()=0xc30b
172020-01-06 11:42:24,639 check_support() CreateWindowExW()=0x100df4
182020-01-06 11:42:24,640 create_wgl_context(0x100df4) hdc=0x580113e8
192020-01-06 11:42:24,647 ChoosePixelFormat for window 0x100df4 and 8 bpc: 0x5
202020-01-06 11:42:24,647 DescribePixelFormat: {'rgba': True, 'depth': 32, 'red-size': 8, 'green-size': 8, 'blue-size': 8, 'alpha-size': 8, 'red-shift': 16, 'green-shift': 8, 'blue-shift': 0, 'alpha-shift': 24, 'accum-red-size': 16, 'accum-green-size': 16, 'accum-blue-size': 16, 'accum-size': 64, 'depth-size': 24, 'stencil-size': 8, 'aux-buffers': 0, 'visible-mask': 0, 'double-buffered': True}
212020-01-06 11:42:24,664 wglCreateContext(0x580113e8)=0x10000
222020-01-06 11:42:24,664 wglMakeCurrent(0x580113e8, 0x10000)
232020-01-06 11:42:24,666 BeginPaint hdc=0x580113e8
242020-01-06 11:42:24,666 found valid OpenGL version: 4.4
252020-01-06 11:42:24,666 OpenGL_accelerate version 3.1.4
262020-01-06 11:42:24,667 OpenGL extensions found: GL_3DFX_texture_compression_FXT1, GL_AMD_depth_clamp_separate, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_cl_event, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, GL_ARB_shader_draw_parameters, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_separate_stencil, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_polygon_offset_clamp, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_IBM_texture_mirrored_repeat, GL_INTEL_conservative_rasterization, GL_INTEL_fragment_shader_ordering, GL_INTEL_framebuffer_CMAA, GL_INTEL_map_texture, GL_INTEL_multi_rate_fragment_shader, GL_INTEL_performance_query, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_debug, GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays, GL_WIN_swap_hint
272020-01-06 11:42:24,667 vendor: Intel
282020-01-06 11:42:24,667 renderer: Intel(R) HD Graphics 530
292020-01-06 11:42:24,667 shading-language-version: 4.40 - Build 21.20.16.5064
302020-01-06 11:42:24,701 GLU.version: 1.2.2.0 Microsoft Corporation
312020-01-06 11:42:24,701 GLU.extensions: GL_EXT_bgra
322020-01-06 11:42:24,701 renderer 'Intel(R) HD Graphics 530' not found in blacklist: ['Software Rasterizer', 'Mesa DRI Intel(R) Ivybridge Desktop', 'Mesa DRI Intel(R) Haswell Mobile']
332020-01-06 11:42:24,701 vendor 'Intel' not found in blacklist: []
342020-01-06 11:42:24,701 vendor 'Intel' found in greylist: ['Intel']
352020-01-06 11:42:24,701 renderer 'Intel(R) HD Graphics 530' not found in whitelist: ['Haswell', 'Skylake', 'Kabylake', 'Cannonlake']
362020-01-06 11:42:24,701 Warning: vendor 'Intel' is greylisted,
372020-01-06 11:42:24,701  you may want to turn off OpenGL if you encounter bugs
382020-01-06 11:42:24,702 All the required OpenGL functions are available: glActiveTexture, glTexSubImage2D, glTexCoord2i, glViewport, glMatrixMode, glLoadIdentity, glOrtho, glEnableClientState, glGenTextures, glDisable, glBindTexture, glPixelStorei, glEnable, glBegin, glFlush, glTexParameteri, glTexEnvi, glHint, glBlendFunc, glLineStipple, glTexImage2D, glMultiTexCoord2i, glVertex2i, glEnd
392020-01-06 11:42:24,703 All the required OpenGL functions are available: GL_FRAMEBUFFER (GL_FRAMEBUFFER), GL_COLOR_ATTACHMENT0 (GL_COLOR_ATTACHMENT0), glGenFramebuffers, glBindFramebuffer, glFramebufferTexture2D
402020-01-06 11:42:24,703 Extension GL_ARB_texture_rectangle is present
412020-01-06 11:42:24,703 Extension GL_ARB_vertex_program is present
422020-01-06 11:42:24,703 glInitFragmentProgramARB works
432020-01-06 11:42:24,703 glInitTextureRectangleARB works
442020-01-06 11:42:24,703 All the required OpenGL functions are available: glGenProgramsARB, glDeleteProgramsARB, glBindProgramARB, glProgramStringARB
452020-01-06 11:42:24,900 GL_MAX_TEXTURE_SIZE=16384
462020-01-06 11:42:24,900 Texture size GL_MAX_RECTANGLE_TEXTURE_SIZE=16384
472020-01-06 11:42:24,900 GL_MAX_VIEWPORT_DIMS=(16384, 16384)
482020-01-06 11:42:24,901 EndPaint
492020-01-06 11:42:24,903 check_support(False)={'pyopengl': '3.1.4', 'opengl': (4, 4), 'accelerate': '3.1.4', 'zerocopy': True, 'extensions': ['GL_3DFX_texture_compression_FXT1', 'GL_AMD_depth_clamp_separate', 'GL_AMD_vertex_shader_layer', 'GL_AMD_vertex_shader_viewport_index', 'GL_ARB_ES2_compatibility', 'GL_ARB_ES3_compatibility', 'GL_ARB_arrays_of_arrays', 'GL_ARB_base_instance', 'GL_ARB_blend_func_extended', 'GL_ARB_buffer_storage', 'GL_ARB_cl_event', 'GL_ARB_clear_buffer_object', 'GL_ARB_clear_texture', 'GL_ARB_clip_control', 'GL_ARB_color_buffer_float', 'GL_ARB_compatibility', 'GL_ARB_compressed_texture_pixel_storage', 'GL_ARB_compute_shader', 'GL_ARB_conservative_depth', 'GL_ARB_copy_buffer', 'GL_ARB_copy_image', 'GL_ARB_debug_output', 'GL_ARB_depth_buffer_float', 'GL_ARB_depth_clamp', 'GL_ARB_depth_texture', 'GL_ARB_derivative_control', 'GL_ARB_draw_buffers', 'GL_ARB_draw_buffers_blend', 'GL_ARB_draw_elements_base_vertex', 'GL_ARB_draw_indirect', 'GL_ARB_draw_instanced', 'GL_ARB_enhanced_layouts', 'GL_ARB_explicit_attrib_location', 'GL_ARB_explicit_uniform_location', 'GL_ARB_fragment_coord_conventions', 'GL_ARB_fragment_layer_viewport', 'GL_ARB_fragment_program', 'GL_ARB_fragment_program_shadow', 'GL_ARB_fragment_shader', 'GL_ARB_fragment_shader_interlock', 'GL_ARB_framebuffer_no_attachments', 'GL_ARB_framebuffer_object', 'GL_ARB_framebuffer_sRGB', 'GL_ARB_geometry_shader4', 'GL_ARB_get_program_binary', 'GL_ARB_gpu_shader5', 'GL_ARB_gpu_shader_fp64', 'GL_ARB_half_float_pixel', 'GL_ARB_half_float_vertex', 'GL_ARB_indirect_parameters', 'GL_ARB_instanced_arrays', 'GL_ARB_internalformat_query', 'GL_ARB_internalformat_query2', 'GL_ARB_invalidate_subdata', 'GL_ARB_map_buffer_alignment', 'GL_ARB_map_buffer_range', 'GL_ARB_multi_bind', 'GL_ARB_multi_draw_indirect', 'GL_ARB_multisample', 'GL_ARB_multitexture', 'GL_ARB_occlusion_query', 'GL_ARB_occlusion_query2', 'GL_ARB_pixel_buffer_object', 'GL_ARB_point_parameters', 'GL_ARB_point_sprite', 'GL_ARB_post_depth_coverage', 'GL_ARB_program_interface_query', 'GL_ARB_provoking_vertex', 'GL_ARB_query_buffer_object', 'GL_ARB_robust_buffer_access_behavior', 'GL_ARB_robustness', 'GL_ARB_sample_shading', 'GL_ARB_sampler_objects', 'GL_ARB_seamless_cube_map', 'GL_ARB_seamless_cubemap_per_texture', 'GL_ARB_separate_shader_objects', 'GL_ARB_shader_atomic_counters', 'GL_ARB_shader_bit_encoding', 'GL_ARB_shader_draw_parameters', 'GL_ARB_shader_image_load_store', 'GL_ARB_shader_image_size', 'GL_ARB_shader_objects', 'GL_ARB_shader_precision', 'GL_ARB_shader_stencil_export', 'GL_ARB_shader_storage_buffer_object', 'GL_ARB_shader_subroutine', 'GL_ARB_shading_language_100', 'GL_ARB_shading_language_420pack', 'GL_ARB_shading_language_packing', 'GL_ARB_shadow', 'GL_ARB_stencil_texturing', 'GL_ARB_sync', 'GL_ARB_tessellation_shader', 'GL_ARB_texture_barrier', 'GL_ARB_texture_border_clamp', 'GL_ARB_texture_buffer_object_rgb32', 'GL_ARB_texture_buffer_range', 'GL_ARB_texture_compression', 'GL_ARB_texture_compression_bptc', 'GL_ARB_texture_compression_rgtc', 'GL_ARB_texture_cube_map', 'GL_ARB_texture_cube_map_array', 'GL_ARB_texture_env_add', 'GL_ARB_texture_env_combine', 'GL_ARB_texture_env_crossbar', 'GL_ARB_texture_env_dot3', 'GL_ARB_texture_float', 'GL_ARB_texture_gather', 'GL_ARB_texture_mirror_clamp_to_edge', 'GL_ARB_texture_mirrored_repeat', 'GL_ARB_texture_multisample', 'GL_ARB_texture_non_power_of_two', 'GL_ARB_texture_query_levels', 'GL_ARB_texture_query_lod', 'GL_ARB_texture_rectangle', 'GL_ARB_texture_rg', 'GL_ARB_texture_rgb10_a2ui', 'GL_ARB_texture_stencil8', 'GL_ARB_texture_storage', 'GL_ARB_texture_storage_multisample', 'GL_ARB_texture_swizzle', 'GL_ARB_texture_view', 'GL_ARB_timer_query', 'GL_ARB_transform_feedback2', 'GL_ARB_transform_feedback3', 'GL_ARB_transform_feedback_instanced', 'GL_ARB_transpose_matrix', 'GL_ARB_uniform_buffer_object', 'GL_ARB_vertex_array_bgra', 'GL_ARB_vertex_array_object', 'GL_ARB_vertex_attrib_64bit', 'GL_ARB_vertex_attrib_binding', 'GL_ARB_vertex_buffer_object', 'GL_ARB_vertex_program', 'GL_ARB_vertex_shader', 'GL_ARB_vertex_type_10f_11f_11f_rev', 'GL_ARB_vertex_type_2_10_10_10_rev', 'GL_ARB_viewport_array', 'GL_ARB_window_pos', 'GL_ATI_separate_stencil', 'GL_EXT_abgr', 'GL_EXT_bgra', 'GL_EXT_blend_color', 'GL_EXT_blend_equation_separate', 'GL_EXT_blend_func_separate', 'GL_EXT_blend_minmax', 'GL_EXT_blend_subtract', 'GL_EXT_clip_volume_hint', 'GL_EXT_compiled_vertex_array', 'GL_EXT_direct_state_access', 'GL_EXT_draw_buffers2', 'GL_EXT_draw_range_elements', 'GL_EXT_fog_coord', 'GL_EXT_framebuffer_blit', 'GL_EXT_framebuffer_multisample', 'GL_EXT_framebuffer_object', 'GL_EXT_geometry_shader4', 'GL_EXT_gpu_program_parameters', 'GL_EXT_gpu_shader4', 'GL_EXT_multi_draw_arrays', 'GL_EXT_packed_depth_stencil', 'GL_EXT_packed_float', 'GL_EXT_packed_pixels', 'GL_EXT_polygon_offset_clamp', 'GL_EXT_rescale_normal', 'GL_EXT_secondary_color', 'GL_EXT_separate_specular_color', 'GL_EXT_shader_framebuffer_fetch', 'GL_EXT_shader_integer_mix', 'GL_EXT_shadow_funcs', 'GL_EXT_stencil_two_side', 'GL_EXT_stencil_wrap', 'GL_EXT_texture3D', 'GL_EXT_texture_array', 'GL_EXT_texture_compression_s3tc', 'GL_EXT_texture_edge_clamp', 'GL_EXT_texture_env_add', 'GL_EXT_texture_env_combine', 'GL_EXT_texture_filter_anisotropic', 'GL_EXT_texture_integer', 'GL_EXT_texture_lod_bias', 'GL_EXT_texture_rectangle', 'GL_EXT_texture_sRGB', 'GL_EXT_texture_sRGB_decode', 'GL_EXT_texture_shared_exponent', 'GL_EXT_texture_snorm', 'GL_EXT_texture_storage', 'GL_EXT_texture_swizzle', 'GL_EXT_timer_query', 'GL_EXT_transform_feedback', 'GL_IBM_texture_mirrored_repeat', 'GL_INTEL_conservative_rasterization', 'GL_INTEL_fragment_shader_ordering', 'GL_INTEL_framebuffer_CMAA', 'GL_INTEL_map_texture', 'GL_INTEL_multi_rate_fragment_shader', 'GL_INTEL_performance_query', 'GL_KHR_blend_equation_advanced', 'GL_KHR_blend_equation_advanced_coherent', 'GL_KHR_debug', 'GL_KHR_texture_compression_astc_hdr', 'GL_KHR_texture_compression_astc_ldr', 'GL_NV_blend_square', 'GL_NV_conditional_render', 'GL_NV_primitive_restart', 'GL_NV_texgen_reflection', 'GL_SGIS_generate_mipmap', 'GL_SGIS_texture_edge_clamp', 'GL_SGIS_texture_lod', 'GL_SUN_multi_draw_arrays', 'GL_WIN_swap_hint'], 'vendor': 'Intel', 'renderer': 'Intel(R) HD Graphics 530', 'shading-language-version': '4.40 - Build 21.20.16.5064', 'GLU.version': '1.2.2.0 Microsoft Corporation', 'GLU.extensions': 'GL_EXT_bgra', 'safe': True, 'transparency': True, 'texture-size-limit': 16384, 'max-viewport-dims': (16384, 16384), 'display_mode': ['DOUBLE']}
502020-01-06 11:42:24,903 init_opengl: found props {'pyopengl': '3.1.4', 'opengl': (4, 4), 'accelerate': '3.1.4', 'zerocopy': True, 'extensions': ['GL_3DFX_texture_compression_FXT1', 'GL_AMD_depth_clamp_separate', 'GL_AMD_vertex_shader_layer', 'GL_AMD_vertex_shader_viewport_index', 'GL_ARB_ES2_compatibility', 'GL_ARB_ES3_compatibility', 'GL_ARB_arrays_of_arrays', 'GL_ARB_base_instance', 'GL_ARB_blend_func_extended', 'GL_ARB_buffer_storage', 'GL_ARB_cl_event', 'GL_ARB_clear_buffer_object', 'GL_ARB_clear_texture', 'GL_ARB_clip_control', 'GL_ARB_color_buffer_float', 'GL_ARB_compatibility', 'GL_ARB_compressed_texture_pixel_storage', 'GL_ARB_compute_shader', 'GL_ARB_conservative_depth', 'GL_ARB_copy_buffer', 'GL_ARB_copy_image', 'GL_ARB_debug_output', 'GL_ARB_depth_buffer_float', 'GL_ARB_depth_clamp', 'GL_ARB_depth_texture', 'GL_ARB_derivative_control', 'GL_ARB_draw_buffers', 'GL_ARB_draw_buffers_blend', 'GL_ARB_draw_elements_base_vertex', 'GL_ARB_draw_indirect', 'GL_ARB_draw_instanced', 'GL_ARB_enhanced_layouts', 'GL_ARB_explicit_attrib_location', 'GL_ARB_explicit_uniform_location', 'GL_ARB_fragment_coord_conventions', 'GL_ARB_fragment_layer_viewport', 'GL_ARB_fragment_program', 'GL_ARB_fragment_program_shadow', 'GL_ARB_fragment_shader', 'GL_ARB_fragment_shader_interlock', 'GL_ARB_framebuffer_no_attachments', 'GL_ARB_framebuffer_object', 'GL_ARB_framebuffer_sRGB', 'GL_ARB_geometry_shader4', 'GL_ARB_get_program_binary', 'GL_ARB_gpu_shader5', 'GL_ARB_gpu_shader_fp64', 'GL_ARB_half_float_pixel', 'GL_ARB_half_float_vertex', 'GL_ARB_indirect_parameters', 'GL_ARB_instanced_arrays', 'GL_ARB_internalformat_query', 'GL_ARB_internalformat_query2', 'GL_ARB_invalidate_subdata', 'GL_ARB_map_buffer_alignment', 'GL_ARB_map_buffer_range', 'GL_ARB_multi_bind', 'GL_ARB_multi_draw_indirect', 'GL_ARB_multisample', 'GL_ARB_multitexture', 'GL_ARB_occlusion_query', 'GL_ARB_occlusion_query2', 'GL_ARB_pixel_buffer_object', 'GL_ARB_point_parameters', 'GL_ARB_point_sprite', 'GL_ARB_post_depth_coverage', 'GL_ARB_program_interface_query', 'GL_ARB_provoking_vertex', 'GL_ARB_query_buffer_object', 'GL_ARB_robust_buffer_access_behavior', 'GL_ARB_robustness', 'GL_ARB_sample_shading', 'GL_ARB_sampler_objects', 'GL_ARB_seamless_cube_map', 'GL_ARB_seamless_cubemap_per_texture', 'GL_ARB_separate_shader_objects', 'GL_ARB_shader_atomic_counters', 'GL_ARB_shader_bit_encoding', 'GL_ARB_shader_draw_parameters', 'GL_ARB_shader_image_load_store', 'GL_ARB_shader_image_size', 'GL_ARB_shader_objects', 'GL_ARB_shader_precision', 'GL_ARB_shader_stencil_export', 'GL_ARB_shader_storage_buffer_object', 'GL_ARB_shader_subroutine', 'GL_ARB_shading_language_100', 'GL_ARB_shading_language_420pack', 'GL_ARB_shading_language_packing', 'GL_ARB_shadow', 'GL_ARB_stencil_texturing', 'GL_ARB_sync', 'GL_ARB_tessellation_shader', 'GL_ARB_texture_barrier', 'GL_ARB_texture_border_clamp', 'GL_ARB_texture_buffer_object_rgb32', 'GL_ARB_texture_buffer_range', 'GL_ARB_texture_compression', 'GL_ARB_texture_compression_bptc', 'GL_ARB_texture_compression_rgtc', 'GL_ARB_texture_cube_map', 'GL_ARB_texture_cube_map_array', 'GL_ARB_texture_env_add', 'GL_ARB_texture_env_combine', 'GL_ARB_texture_env_crossbar', 'GL_ARB_texture_env_dot3', 'GL_ARB_texture_float', 'GL_ARB_texture_gather', 'GL_ARB_texture_mirror_clamp_to_edge', 'GL_ARB_texture_mirrored_repeat', 'GL_ARB_texture_multisample', 'GL_ARB_texture_non_power_of_two', 'GL_ARB_texture_query_levels', 'GL_ARB_texture_query_lod', 'GL_ARB_texture_rectangle', 'GL_ARB_texture_rg', 'GL_ARB_texture_rgb10_a2ui', 'GL_ARB_texture_stencil8', 'GL_ARB_texture_storage', 'GL_ARB_texture_storage_multisample', 'GL_ARB_texture_swizzle', 'GL_ARB_texture_view', 'GL_ARB_timer_query', 'GL_ARB_transform_feedback2', 'GL_ARB_transform_feedback3', 'GL_ARB_transform_feedback_instanced', 'GL_ARB_transpose_matrix', 'GL_ARB_uniform_buffer_object', 'GL_ARB_vertex_array_bgra', 'GL_ARB_vertex_array_object', 'GL_ARB_vertex_attrib_64bit', 'GL_ARB_vertex_attrib_binding', 'GL_ARB_vertex_buffer_object', 'GL_ARB_vertex_program', 'GL_ARB_vertex_shader', 'GL_ARB_vertex_type_10f_11f_11f_rev', 'GL_ARB_vertex_type_2_10_10_10_rev', 'GL_ARB_viewport_array', 'GL_ARB_window_pos', 'GL_ATI_separate_stencil', 'GL_EXT_abgr', 'GL_EXT_bgra', 'GL_EXT_blend_color', 'GL_EXT_blend_equation_separate', 'GL_EXT_blend_func_separate', 'GL_EXT_blend_minmax', 'GL_EXT_blend_subtract', 'GL_EXT_clip_volume_hint', 'GL_EXT_compiled_vertex_array', 'GL_EXT_direct_state_access', 'GL_EXT_draw_buffers2', 'GL_EXT_draw_range_elements', 'GL_EXT_fog_coord', 'GL_EXT_framebuffer_blit', 'GL_EXT_framebuffer_multisample', 'GL_EXT_framebuffer_object', 'GL_EXT_geometry_shader4', 'GL_EXT_gpu_program_parameters', 'GL_EXT_gpu_shader4', 'GL_EXT_multi_draw_arrays', 'GL_EXT_packed_depth_stencil', 'GL_EXT_packed_float', 'GL_EXT_packed_pixels', 'GL_EXT_polygon_offset_clamp', 'GL_EXT_rescale_normal', 'GL_EXT_secondary_color', 'GL_EXT_separate_specular_color', 'GL_EXT_shader_framebuffer_fetch', 'GL_EXT_shader_integer_mix', 'GL_EXT_shadow_funcs', 'GL_EXT_stencil_two_side', 'GL_EXT_stencil_wrap', 'GL_EXT_texture3D', 'GL_EXT_texture_array', 'GL_EXT_texture_compression_s3tc', 'GL_EXT_texture_edge_clamp', 'GL_EXT_texture_env_add', 'GL_EXT_texture_env_combine', 'GL_EXT_texture_filter_anisotropic', 'GL_EXT_texture_integer', 'GL_EXT_texture_lod_bias', 'GL_EXT_texture_rectangle', 'GL_EXT_texture_sRGB', 'GL_EXT_texture_sRGB_decode', 'GL_EXT_texture_shared_exponent', 'GL_EXT_texture_snorm', 'GL_EXT_texture_storage', 'GL_EXT_texture_swizzle', 'GL_EXT_timer_query', 'GL_EXT_transform_feedback', 'GL_IBM_texture_mirrored_repeat', 'GL_INTEL_conservative_rasterization', 'GL_INTEL_fragment_shader_ordering', 'GL_INTEL_framebuffer_CMAA', 'GL_INTEL_map_texture', 'GL_INTEL_multi_rate_fragment_shader', 'GL_INTEL_performance_query', 'GL_KHR_blend_equation_advanced', 'GL_KHR_blend_equation_advanced_coherent', 'GL_KHR_debug', 'GL_KHR_texture_compression_astc_hdr', 'GL_KHR_texture_compression_astc_ldr', 'GL_NV_blend_square', 'GL_NV_conditional_render', 'GL_NV_primitive_restart', 'GL_NV_texgen_reflection', 'GL_SGIS_generate_mipmap', 'GL_SGIS_texture_edge_clamp', 'GL_SGIS_texture_lod', 'GL_SUN_multi_draw_arrays', 'GL_WIN_swap_hint'], 'vendor': 'Intel', 'renderer': 'Intel(R) HD Graphics 530', 'shading-language-version': '4.40 - Build 21.20.16.5064', 'GLU.version': '1.2.2.0 Microsoft Corporation', 'GLU.extensions': 'GL_EXT_bgra', 'safe': True, 'transparency': True, 'texture-size-limit': 16384, 'max-viewport-dims': (16384, 16384), 'display_mode': ['DOUBLE']}
512020-01-06 11:42:24,903 OpenGL: enabled=True, texture-size-limit=16384, max-window-size=(32767, 32767)
522020-01-06 11:42:24,903 OpenGL enabled with Intel(R) HD Graphics 530
532020-01-06 11:42:24,924  keyboard settings: layout=us
542020-01-06 11:42:24,925  desktop size is 5760x2160 with 1 screen:
552020-01-06 11:42:24,926   Default (1524x571 mm - DPI: 96x96)
562020-01-06 11:42:24,926     Lenovo Wide viewing angle & High density FlexView Display 1920x1080 1920x1080 at 3840x1080 (344x194 mm - DPI: 141x141) workarea: 1920x1040
572020-01-06 11:42:24,926     (Standard monitor types) DELL UP3214Q 3840x2160 (698x392 mm - DPI: 139x139) workarea: 3840x2160
582020-01-06 11:42:24,926  upscaled to 125%, virtual screen size: 4608x1728
592020-01-06 11:42:24,926   Default (1524x571 mm - DPI: 76x76)
602020-01-06 11:42:24,926     Lenovo Wide viewing angle & High density FlexView Display 1920x1080 1536x864 at 3072x864 (344x194 mm - DPI: 113x113) workarea: 1536x832
612020-01-06 11:42:24,927     (Standard monitor types) DELL UP3214Q 3072x1728 (698x392 mm - DPI: 111x111) workarea: 3072x1728
622020-01-06 11:42:25,088 Error: failed to query network interface:
632020-01-06 11:42:25,088  module 'comtypes.gen.WbemScripting' has no attribute 'ISWbemLocator'
642020-01-06 11:42:25,702 enabled remote logging
652020-01-06 11:42:25,703 Xpra GTK3 X11 server version 3.0.4-r24778 64-bit
662020-01-06 11:42:25,703  running on Linux Fedora 30 Thirty
672020-01-06 11:42:25,708 Attached to tcp://10.0.3.148:1234/
682020-01-06 11:42:25,708  (press Control-C to detach)
69
702020-01-06 11:42:25,729 init_formats() texture pixel format=RGB, internal format=RGB8, rgb modes=['YUV420P', 'YUV422P', 'YUV444P', 'GBRP', 'BGRA', 'BGRX', 'RGBA', 'RGBX', 'RGB', 'BGR']
712020-01-06 11:42:25,744 init_formats() texture pixel format=RGB, internal format=RGB8, rgb modes=['YUV420P', 'YUV422P', 'YUV444P', 'GBRP', 'BGRA', 'BGRX', 'RGBA', 'RGBX', 'RGB', 'BGR']
722020-01-06 11:42:25,756 init_formats() texture pixel format=RGB, internal format=RGB8, rgb modes=['YUV420P', 'YUV422P', 'YUV444P', 'GBRP', 'BGRA', 'BGRX', 'RGBA', 'RGBX', 'RGB', 'BGR']
732020-01-06 11:42:25,771 create_wgl_context(0xe0e22) hdc=0xffffffffc901031d
742020-01-06 11:42:25,772 ChoosePixelFormat for window 0xe0e22 and 8 bpc: 0x5
752020-01-06 11:42:25,773 DescribePixelFormat: {'rgba': True, 'depth': 32, 'red-size': 8, 'green-size': 8, 'blue-size': 8, 'alpha-size': 8, 'red-shift': 16, 'green-shift': 8, 'blue-shift': 0, 'alpha-shift': 24, 'accum-red-size': 16, 'accum-green-size': 16, 'accum-blue-size': 16, 'accum-size': 64, 'depth-size': 24, 'stencil-size': 8, 'aux-buffers': 0, 'visible-mask': 0, 'double-buffered': True}
762020-01-06 11:42:25,784 wglCreateContext(0xffffffffc901031d)=0x20000
772020-01-06 11:42:25,784 wglMakeCurrent(0xffffffffc901031d, 0x20000)
782020-01-06 11:42:25,785 BeginPaint hdc=0x680114ac
792020-01-06 11:42:25,786 GL_MAX_TEXTURE_SIZE=16384
802020-01-06 11:42:25,786 Texture size GL_MAX_RECTANGLE_TEXTURE_SIZE=16384
812020-01-06 11:42:25,787 Initializing GL context for window size (624, 395), backing size (499, 316), max texture size=16384
822020-01-06 11:42:25,788 gtk3.GLDrawingArea(1, (499, 316), None).gl_init_textures() textures: [1 2 3 4 5 6 7], offscreen fbo: 1, tmp fbo: 2
832020-01-06 11:42:25,808 YUV2RGB shader initialized
842020-01-06 11:42:25,812 YUV2RGBFULL shader initialized
852020-01-06 11:42:25,816 RGBP2RGB shader initialized
862020-01-06 11:42:25,816 gl_init() done
872020-01-06 11:42:25,817 set_alignment(16, 64, 'RGBA') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
882020-01-06 11:42:25,838 GL cursor 16x16 uploaded 1024 bytes of RGBA pixel data using zerocopy:bytes-as-memoryview
892020-01-06 11:42:25,838 EndPaint
902020-01-06 11:42:25,840 create_wgl_context(0x110dc2) hdc=0x24011334
912020-01-06 11:42:25,844 ChoosePixelFormat for window 0x110dc2 and 8 bpc: 0x5
922020-01-06 11:42:25,845 DescribePixelFormat: {'rgba': True, 'depth': 32, 'red-size': 8, 'green-size': 8, 'blue-size': 8, 'alpha-size': 8, 'red-shift': 16, 'green-shift': 8, 'blue-shift': 0, 'alpha-shift': 24, 'accum-red-size': 16, 'accum-green-size': 16, 'accum-blue-size': 16, 'accum-size': 64, 'depth-size': 24, 'stencil-size': 8, 'aux-buffers': 0, 'visible-mask': 0, 'double-buffered': True}
932020-01-06 11:42:25,853 wglCreateContext(0x24011334)=0x10001
942020-01-06 11:42:25,854 wglMakeCurrent(0x24011334, 0x10001)
952020-01-06 11:42:25,855 BeginPaint hdc=0x26010049
962020-01-06 11:42:25,856 GL_MAX_TEXTURE_SIZE=16384
972020-01-06 11:42:25,856 Texture size GL_MAX_RECTANGLE_TEXTURE_SIZE=16384
982020-01-06 11:42:25,856 Initializing GL context for window size (624, 395), backing size (499, 316), max texture size=16384
992020-01-06 11:42:25,857 gtk3.GLDrawingArea(2, (499, 316), None).gl_init_textures() textures: [1 2 3 4 5 6 7], offscreen fbo: 1, tmp fbo: 2
1002020-01-06 11:42:25,862 YUV2RGB shader initialized
1012020-01-06 11:42:25,868 YUV2RGBFULL shader initialized
1022020-01-06 11:42:25,872 RGBP2RGB shader initialized
1032020-01-06 11:42:25,873 gl_init() done
1042020-01-06 11:42:25,873 set_alignment(16, 64, 'RGBA') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
1052020-01-06 11:42:25,874 GL cursor 16x16 uploaded 1024 bytes of RGBA pixel data using zerocopy:bytes-as-memoryview
1062020-01-06 11:42:25,874 EndPaint
1072020-01-06 11:42:25,876 create_wgl_context(0x110df2) hdc=0x26010049
1082020-01-06 11:42:25,878 ChoosePixelFormat for window 0x110df2 and 8 bpc: 0x5
1092020-01-06 11:42:25,879 DescribePixelFormat: {'rgba': True, 'depth': 32, 'red-size': 8, 'green-size': 8, 'blue-size': 8, 'alpha-size': 8, 'red-shift': 16, 'green-shift': 8, 'blue-shift': 0, 'alpha-shift': 24, 'accum-red-size': 16, 'accum-green-size': 16, 'accum-blue-size': 16, 'accum-size': 64, 'depth-size': 24, 'stencil-size': 8, 'aux-buffers': 0, 'visible-mask': 0, 'double-buffered': True}
1102020-01-06 11:42:25,889 wglCreateContext(0x26010049)=0x10002
1112020-01-06 11:42:25,890 wglMakeCurrent(0x26010049, 0x10002)
1122020-01-06 11:42:25,893 BeginPaint hdc=0x680114ac
1132020-01-06 11:42:25,893 GL_MAX_TEXTURE_SIZE=16384
1142020-01-06 11:42:25,894 Texture size GL_MAX_RECTANGLE_TEXTURE_SIZE=16384
1152020-01-06 11:42:25,894 Initializing GL context for window size (1313, 853), backing size (1050, 682), max texture size=16384
1162020-01-06 11:42:25,894 gtk3.GLDrawingArea(4, (1050, 682), None).gl_init_textures() textures: [1 2 3 4 5 6 7], offscreen fbo: 1, tmp fbo: 2
1172020-01-06 11:42:25,899 YUV2RGB shader initialized
1182020-01-06 11:42:25,902 YUV2RGBFULL shader initialized
1192020-01-06 11:42:25,907 RGBP2RGB shader initialized
1202020-01-06 11:42:25,907 gl_init() done
1212020-01-06 11:42:25,908 set_alignment(16, 64, 'RGBA') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
1222020-01-06 11:42:25,909 GL cursor 16x16 uploaded 1024 bytes of RGBA pixel data using zerocopy:bytes-as-memoryview
1232020-01-06 11:42:25,909 EndPaint
1242020-01-06 11:42:25,937 GL do_configure_event(<Gdk.EventConfigure object at 0x000000003a9332c0 (void at 0x000000001b433290)>)
1252020-01-06 11:42:25,940 GL do_configure_event(<Gdk.EventConfigure object at 0x000000003a9332c0 (void at 0x000000001b433510)>)
1262020-01-06 11:42:25,941 wglMakeCurrent(0xffffffffc901031d, 0x20000)
1272020-01-06 11:42:25,941 BeginPaint hdc=0x680114ac
1282020-01-06 11:42:25,942 present_fbo: adding (0, 0, 624, 395) to pending paint list (size=0), flush=0, paint_screen=True
1292020-01-06 11:42:25,942 do_present_fbo: painting ((0, 0, 499, 316),)
1302020-01-06 11:42:25,942 Presenting FBO on screen
1312020-01-06 11:42:25,948 1.do_gl_show(gtk3.GLDrawingArea(1, (499, 316), None)) swapping buffers now
1322020-01-06 11:42:25,949 swap_buffers: calling SwapBuffers(0x680114ac)
1332020-01-06 11:42:26,045 gl_show after 315ms took 96ms,  1 updates
1342020-01-06 11:42:26,045 gtk3.GLDrawingArea(1, (499, 316), None).gl_frame_terminator()
1352020-01-06 11:42:26,046 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
1362020-01-06 11:42:26,047 gtk3.GLDrawingArea(1, (499, 316), None).do_present_fbo() done
1372020-01-06 11:42:26,047 EndPaint
1382020-01-06 11:42:26,050 GL do_configure_event(<Gdk.EventConfigure object at 0x000000003a9332c0 (void at 0x000000001b433650)>)
1392020-01-06 11:42:26,051 GL do_configure_event(<Gdk.EventConfigure object at 0x000000003a9332c0 (void at 0x000000001b433b50)>)
1402020-01-06 11:42:26,052 wglMakeCurrent(0x24011334, 0x10001)
1412020-01-06 11:42:26,053 BeginPaint hdc=0x31010187
1422020-01-06 11:42:26,053 present_fbo: adding (0, 0, 624, 395) to pending paint list (size=0), flush=0, paint_screen=True
1432020-01-06 11:42:26,053 do_present_fbo: painting ((0, 0, 499, 316),)
1442020-01-06 11:42:26,054 Presenting FBO on screen
1452020-01-06 11:42:26,060 1.do_gl_show(gtk3.GLDrawingArea(2, (499, 316), None)) swapping buffers now
1462020-01-06 11:42:26,061 swap_buffers: calling SwapBuffers(0x31010187)
1472020-01-06 11:42:26,121 gl_show after 376ms took 61ms,  1 updates
1482020-01-06 11:42:26,122 gtk3.GLDrawingArea(2, (499, 316), None).gl_frame_terminator()
1492020-01-06 11:42:26,123 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
1502020-01-06 11:42:26,124 gtk3.GLDrawingArea(2, (499, 316), None).do_present_fbo() done
1512020-01-06 11:42:26,124 EndPaint
1522020-01-06 11:42:26,125 GL do_configure_event(<Gdk.EventConfigure object at 0x000000003a9332c0 (void at 0x000000001b433a10)>)
1532020-01-06 11:42:26,127 GL do_configure_event(<Gdk.EventConfigure object at 0x000000003a933ea0 (void at 0x000000001b433f10)>)
1542020-01-06 11:42:26,128 wglMakeCurrent(0x26010049, 0x10002)
1552020-01-06 11:42:26,128 BeginPaint hdc=0x31010187
1562020-01-06 11:42:26,128 present_fbo: adding (0, 0, 1313, 853) to pending paint list (size=0), flush=0, paint_screen=True
1572020-01-06 11:42:26,129 do_present_fbo: painting ((0, 0, 1050, 682),)
1582020-01-06 11:42:26,129 Presenting FBO on screen
1592020-01-06 11:42:26,135 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), None)) swapping buffers now
1602020-01-06 11:42:26,136 swap_buffers: calling SwapBuffers(0x31010187)
1612020-01-06 11:42:26,187 gl_show after 430ms took 51ms,  1 updates
1622020-01-06 11:42:26,188 gtk3.GLDrawingArea(4, (1050, 682), None).gl_frame_terminator()
1632020-01-06 11:42:26,189 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
1642020-01-06 11:42:26,189 gtk3.GLDrawingArea(4, (1050, 682), None).do_present_fbo() done
1652020-01-06 11:42:26,190 EndPaint
1662020-01-06 11:42:26,193 wglMakeCurrent(0xffffffffc901031d, 0x20000)
1672020-01-06 11:42:26,194 BeginPaint hdc=0x31010187
1682020-01-06 11:42:26,195 present_fbo: adding (0, 0, 499, 316) to pending paint list (size=0), flush=0, paint_screen=True
1692020-01-06 11:42:26,195 do_present_fbo: painting ((0, 0, 499, 316),)
1702020-01-06 11:42:26,196 Presenting FBO on screen
1712020-01-06 11:42:26,197 1.do_gl_show(gtk3.GLDrawingArea(1, (499, 316), None)) swapping buffers now
1722020-01-06 11:42:26,198 swap_buffers: calling SwapBuffers(0x31010187)
1732020-01-06 11:42:26,199 gl_show after 154ms took  1ms,  1 updates
1742020-01-06 11:42:26,199 gtk3.GLDrawingArea(1, (499, 316), None).gl_frame_terminator()
1752020-01-06 11:42:26,200 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
1762020-01-06 11:42:26,200 gtk3.GLDrawingArea(1, (499, 316), None).do_present_fbo() done
1772020-01-06 11:42:26,200 EndPaint
1782020-01-06 11:42:26,205 wglMakeCurrent(0xffffffffc901031d, 0x20000)
1792020-01-06 11:42:26,205 BeginPaint hdc=0x680114ac
1802020-01-06 11:42:26,206 present_fbo: adding (0, 0, 499, 316) to pending paint list (size=0), flush=0, paint_screen=True
1812020-01-06 11:42:26,206 do_present_fbo: painting ((0, 0, 499, 316),)
1822020-01-06 11:42:26,206 Presenting FBO on screen
1832020-01-06 11:42:26,207 1.do_gl_show(gtk3.GLDrawingArea(1, (499, 316), None)) swapping buffers now
1842020-01-06 11:42:26,207 swap_buffers: calling SwapBuffers(0x680114ac)
1852020-01-06 11:42:26,208 gl_show after   8ms took  0ms,  1 updates
1862020-01-06 11:42:26,208 gtk3.GLDrawingArea(1, (499, 316), None).gl_frame_terminator()
1872020-01-06 11:42:26,208 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
1882020-01-06 11:42:26,209 gtk3.GLDrawingArea(1, (499, 316), None).do_present_fbo() done
1892020-01-06 11:42:26,209 EndPaint
1902020-01-06 11:42:26,210 wglMakeCurrent(0x24011334, 0x10001)
1912020-01-06 11:42:26,211 BeginPaint hdc=0x7e0107d8
1922020-01-06 11:42:26,211 present_fbo: adding (0, 0, 499, 316) to pending paint list (size=0), flush=0, paint_screen=True
1932020-01-06 11:42:26,211 do_present_fbo: painting ((0, 0, 499, 316),)
1942020-01-06 11:42:26,211 Presenting FBO on screen
1952020-01-06 11:42:26,212 1.do_gl_show(gtk3.GLDrawingArea(2, (499, 316), None)) swapping buffers now
1962020-01-06 11:42:26,213 swap_buffers: calling SwapBuffers(0x7e0107d8)
1972020-01-06 11:42:26,214 gl_show after  93ms took  2ms,  1 updates
1982020-01-06 11:42:26,215 gtk3.GLDrawingArea(2, (499, 316), None).gl_frame_terminator()
1992020-01-06 11:42:26,215 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
2002020-01-06 11:42:26,215 gtk3.GLDrawingArea(2, (499, 316), None).do_present_fbo() done
2012020-01-06 11:42:26,216 EndPaint
2022020-01-06 11:42:26,217 wglMakeCurrent(0x24011334, 0x10001)
2032020-01-06 11:42:26,217 BeginPaint hdc=0x7e0107d8
2042020-01-06 11:42:26,218 present_fbo: adding (0, 0, 499, 316) to pending paint list (size=0), flush=0, paint_screen=True
2052020-01-06 11:42:26,218 do_present_fbo: painting ((0, 0, 499, 316),)
2062020-01-06 11:42:26,218 Presenting FBO on screen
2072020-01-06 11:42:26,219 1.do_gl_show(gtk3.GLDrawingArea(2, (499, 316), None)) swapping buffers now
2082020-01-06 11:42:26,219 swap_buffers: calling SwapBuffers(0x7e0107d8)
2092020-01-06 11:42:26,220 gl_show after   5ms took  0ms,  1 updates
2102020-01-06 11:42:26,220 gtk3.GLDrawingArea(2, (499, 316), None).gl_frame_terminator()
2112020-01-06 11:42:26,220 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
2122020-01-06 11:42:26,221 gtk3.GLDrawingArea(2, (499, 316), None).do_present_fbo() done
2132020-01-06 11:42:26,221 EndPaint
2142020-01-06 11:42:26,225 wglMakeCurrent(0x26010049, 0x10002)
2152020-01-06 11:42:26,226 BeginPaint hdc=0x7e0107d8
2162020-01-06 11:42:26,226 present_fbo: adding (0, 0, 1050, 682) to pending paint list (size=0), flush=0, paint_screen=True
2172020-01-06 11:42:26,226 do_present_fbo: painting ((0, 0, 1050, 682),)
2182020-01-06 11:42:26,226 Presenting FBO on screen
2192020-01-06 11:42:26,227 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), None)) swapping buffers now
2202020-01-06 11:42:26,227 swap_buffers: calling SwapBuffers(0x7e0107d8)
2212020-01-06 11:42:26,228 gl_show after  40ms took  0ms,  1 updates
2222020-01-06 11:42:26,228 gtk3.GLDrawingArea(4, (1050, 682), None).gl_frame_terminator()
2232020-01-06 11:42:26,229 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
2242020-01-06 11:42:26,229 gtk3.GLDrawingArea(4, (1050, 682), None).do_present_fbo() done
2252020-01-06 11:42:26,229 EndPaint
2262020-01-06 11:42:26,265 wglMakeCurrent(0xffffffffc901031d, 0x20000)
2272020-01-06 11:42:26,265 BeginPaint hdc=0x31010187
2282020-01-06 11:42:26,266 set_alignment(16, 64, 'RGBA') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
2292020-01-06 11:42:26,266 GL cursor 16x16 uploaded 1024 bytes of RGBA pixel data using zerocopy:bytes-as-memoryview
2302020-01-06 11:42:26,267 EndPaint
2312020-01-06 11:42:26,267 wglMakeCurrent(0x24011334, 0x10001)
2322020-01-06 11:42:26,268 BeginPaint hdc=0x7e0107d8
2332020-01-06 11:42:26,268 set_alignment(16, 64, 'RGBA') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
2342020-01-06 11:42:26,269 GL cursor 16x16 uploaded 1024 bytes of RGBA pixel data using zerocopy:bytes-as-memoryview
2352020-01-06 11:42:26,269 EndPaint
2362020-01-06 11:42:26,270 wglMakeCurrent(0x26010049, 0x10002)
2372020-01-06 11:42:26,270 BeginPaint hdc=0x680114ac
2382020-01-06 11:42:26,271 set_alignment(16, 64, 'RGBA') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
2392020-01-06 11:42:26,271 GL cursor 16x16 uploaded 1024 bytes of RGBA pixel data using zerocopy:bytes-as-memoryview
2402020-01-06 11:42:26,272 EndPaint
2412020-01-06 11:42:26,275 gtk3.GLDrawingArea(1, (499, 316), None).do_paint_rgb(RGB, 630736 bytes, x=0, y=0, width=499, height=316, rowstride=1996, options={b'rgb_format': 'RGB', b'quality': 100, b'window-size': (499, 316), 'encoding': 'webp'})
2422020-01-06 11:42:26,276 wglMakeCurrent(0xffffffffc901031d, 0x20000)
2432020-01-06 11:42:26,276 BeginPaint hdc=0x31010187
2442020-01-06 11:42:26,276 RGB update at (0,0) size 499x316 (630736 bytes), using GL zerocopy:memoryview format=RGB / UNSIGNED_BYTE to internal format=RGB8
2452020-01-06 11:42:26,277 set_alignment(499, 1996, 'RGB') GL_UNPACK_ROW_LENGTH=665, GL_UNPACK_ALIGNMENT=4
2462020-01-06 11:42:26,279 EndPaint
2472020-01-06 11:42:26,280 gtk3.GLDrawingArea(2, (499, 316), None).do_paint_rgb(RGB, 630736 bytes, x=0, y=0, width=499, height=316, rowstride=1996, options={b'rgb_format': 'RGB', b'quality': 100, b'window-size': (499, 316), 'encoding': 'webp'})
2482020-01-06 11:42:26,281 wglMakeCurrent(0x24011334, 0x10001)
2492020-01-06 11:42:26,281 BeginPaint hdc=0x7e0107d8
2502020-01-06 11:42:26,282 RGB update at (0,0) size 499x316 (630736 bytes), using GL zerocopy:memoryview format=RGB / UNSIGNED_BYTE to internal format=RGB8
2512020-01-06 11:42:26,282 set_alignment(499, 1996, 'RGB') GL_UNPACK_ROW_LENGTH=665, GL_UNPACK_ALIGNMENT=4
2522020-01-06 11:42:26,284 EndPaint
2532020-01-06 11:42:26,285 wglMakeCurrent(0xffffffffc901031d, 0x20000)
2542020-01-06 11:42:26,285 BeginPaint hdc=0x31010187
2552020-01-06 11:42:26,286 present_fbo: adding (0, 0, 624, 395) to pending paint list (size=0), flush=0, paint_screen=True
2562020-01-06 11:42:26,286 do_present_fbo: painting ((0, 0, 499, 316),)
2572020-01-06 11:42:26,286 Presenting FBO on screen
2582020-01-06 11:42:26,287 1.do_gl_show(gtk3.GLDrawingArea(1, (499, 316), None)) swapping buffers now
2592020-01-06 11:42:26,287 swap_buffers: calling SwapBuffers(0x31010187)
2602020-01-06 11:42:26,288 gl_show after  80ms took  1ms,  1 updates
2612020-01-06 11:42:26,288 gtk3.GLDrawingArea(1, (499, 316), None).gl_frame_terminator()
2622020-01-06 11:42:26,288 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
2632020-01-06 11:42:26,289 gtk3.GLDrawingArea(1, (499, 316), None).do_present_fbo() done
2642020-01-06 11:42:26,289 EndPaint
2652020-01-06 11:42:26,290 wglMakeCurrent(0x24011334, 0x10001)
2662020-01-06 11:42:26,290 BeginPaint hdc=0x7e0107d8
2672020-01-06 11:42:26,290 present_fbo: adding (0, 0, 624, 395) to pending paint list (size=0), flush=0, paint_screen=True
2682020-01-06 11:42:26,291 do_present_fbo: painting ((0, 0, 499, 316),)
2692020-01-06 11:42:26,291 Presenting FBO on screen
2702020-01-06 11:42:26,291 1.do_gl_show(gtk3.GLDrawingArea(2, (499, 316), None)) swapping buffers now
2712020-01-06 11:42:26,292 swap_buffers: calling SwapBuffers(0x7e0107d8)
2722020-01-06 11:42:26,293 gl_show after  73ms took  1ms,  1 updates
2732020-01-06 11:42:26,293 gtk3.GLDrawingArea(2, (499, 316), None).gl_frame_terminator()
2742020-01-06 11:42:26,294 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
2752020-01-06 11:42:26,294 gtk3.GLDrawingArea(2, (499, 316), None).do_present_fbo() done
2762020-01-06 11:42:26,295 EndPaint
2772020-01-06 11:42:26,296 gtk3.GLDrawingArea(1, (499, 316), None).do_paint_rgb(RGB, 630736 bytes, x=0, y=0, width=499, height=316, rowstride=1996, options={b'rgb_format': 'RGB', b'quality': 100, b'window-size': (499, 316), 'encoding': 'webp'})
2782020-01-06 11:42:26,296 wglMakeCurrent(0xffffffffc901031d, 0x20000)
2792020-01-06 11:42:26,297 BeginPaint hdc=0x7e0107d8
2802020-01-06 11:42:26,297 RGB update at (0,0) size 499x316 (630736 bytes), using GL zerocopy:memoryview format=RGB / UNSIGNED_BYTE to internal format=RGB8
2812020-01-06 11:42:26,297 set_alignment(499, 1996, 'RGB') GL_UNPACK_ROW_LENGTH=665, GL_UNPACK_ALIGNMENT=4
2822020-01-06 11:42:26,300 EndPaint
2832020-01-06 11:42:26,301 wglMakeCurrent(0xffffffffc901031d, 0x20000)
2842020-01-06 11:42:26,301 BeginPaint hdc=0x7e0107d8
2852020-01-06 11:42:26,301 present_fbo: adding (0, 0, 624, 395) to pending paint list (size=0), flush=0, paint_screen=True
2862020-01-06 11:42:26,302 do_present_fbo: painting ((0, 0, 499, 316),)
2872020-01-06 11:42:26,302 Presenting FBO on screen
2882020-01-06 11:42:26,302 1.do_gl_show(gtk3.GLDrawingArea(1, (499, 316), None)) swapping buffers now
2892020-01-06 11:42:26,303 swap_buffers: calling SwapBuffers(0x7e0107d8)
2902020-01-06 11:42:26,303 gl_show after  15ms took  0ms,  1 updates
2912020-01-06 11:42:26,303 gtk3.GLDrawingArea(1, (499, 316), None).gl_frame_terminator()
2922020-01-06 11:42:26,304 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
2932020-01-06 11:42:26,304 gtk3.GLDrawingArea(1, (499, 316), None).do_present_fbo() done
2942020-01-06 11:42:26,304 EndPaint
2952020-01-06 11:42:26,354 gtk3.GLDrawingArea(4, (1050, 682), None).do_paint_rgb(RGB, 2864400 bytes, x=0, y=0, width=1050, height=682, rowstride=4200, options={b'rgb_format': 'RGB', b'quality': 100, b'window-size': (1050, 682), 'encoding': 'webp'})
2962020-01-06 11:42:26,354 wglMakeCurrent(0x26010049, 0x10002)
2972020-01-06 11:42:26,355 BeginPaint hdc=0x7e0107d8
2982020-01-06 11:42:26,355 RGB update at (0,0) size 1050x682 (2864400 bytes), using GL zerocopy:memoryview format=RGB / UNSIGNED_BYTE to internal format=RGB8
2992020-01-06 11:42:26,356 set_alignment(1050, 4200, 'RGB') GL_UNPACK_ROW_LENGTH=1400, GL_UNPACK_ALIGNMENT=8
3002020-01-06 11:42:26,362 EndPaint
3012020-01-06 11:42:26,372 wglMakeCurrent(0x26010049, 0x10002)
3022020-01-06 11:42:26,373 BeginPaint hdc=0x7e0107d8
3032020-01-06 11:42:26,373 present_fbo: adding (0, 0, 1313, 853) to pending paint list (size=0), flush=0, paint_screen=True
3042020-01-06 11:42:26,373 do_present_fbo: painting ((0, 0, 1050, 682),)
3052020-01-06 11:42:26,374 Presenting FBO on screen
3062020-01-06 11:42:26,374 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), None)) swapping buffers now
3072020-01-06 11:42:26,374 swap_buffers: calling SwapBuffers(0x7e0107d8)
3082020-01-06 11:42:26,375 gl_show after 147ms took  0ms,  1 updates
3092020-01-06 11:42:26,375 gtk3.GLDrawingArea(4, (1050, 682), None).gl_frame_terminator()
3102020-01-06 11:42:26,376 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
3112020-01-06 11:42:26,376 gtk3.GLDrawingArea(4, (1050, 682), None).do_present_fbo() done
3122020-01-06 11:42:26,376 EndPaint
3132020-01-06 11:42:26,380 gtk3.GLDrawingArea(2, (499, 316), None).do_paint_rgb(RGB, 630736 bytes, x=0, y=0, width=499, height=316, rowstride=1996, options={b'rgb_format': 'RGB', b'quality': 100, b'window-size': (499, 316), 'encoding': 'webp'})
3142020-01-06 11:42:26,380 wglMakeCurrent(0x24011334, 0x10001)
3152020-01-06 11:42:26,381 BeginPaint hdc=0x7e0107d8
3162020-01-06 11:42:26,381 RGB update at (0,0) size 499x316 (630736 bytes), using GL zerocopy:memoryview format=RGB / UNSIGNED_BYTE to internal format=RGB8
3172020-01-06 11:42:26,381 set_alignment(499, 1996, 'RGB') GL_UNPACK_ROW_LENGTH=665, GL_UNPACK_ALIGNMENT=4
3182020-01-06 11:42:26,382 EndPaint
3192020-01-06 11:42:26,440 wglMakeCurrent(0x24011334, 0x10001)
3202020-01-06 11:42:26,441 BeginPaint hdc=0x7e0107d8
3212020-01-06 11:42:26,441 present_fbo: adding (0, 0, 624, 395) to pending paint list (size=0), flush=0, paint_screen=True
3222020-01-06 11:42:26,441 do_present_fbo: painting ((0, 0, 499, 316),)
3232020-01-06 11:42:26,441 Presenting FBO on screen
3242020-01-06 11:42:26,442 1.do_gl_show(gtk3.GLDrawingArea(2, (499, 316), None)) swapping buffers now
3252020-01-06 11:42:26,442 swap_buffers: calling SwapBuffers(0x7e0107d8)
3262020-01-06 11:42:26,443 gl_show after 149ms took  1ms,  1 updates
3272020-01-06 11:42:26,443 gtk3.GLDrawingArea(2, (499, 316), None).gl_frame_terminator()
3282020-01-06 11:42:26,443 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
3292020-01-06 11:42:26,443 gtk3.GLDrawingArea(2, (499, 316), None).do_present_fbo() done
3302020-01-06 11:42:26,444 EndPaint
3312020-01-06 11:42:26,573 gl_paint_planar(0, 'h264', AVImageWrapper-AVFrameWrapper(0x1b537040)(GBRP:(0, 0, 1050, 682, 24):3_PLANES), 0, 0, 1050, 682, 1050, 682, [<function WindowClient._do_draw.<locals>.record_decode_time at 0x00000000086938b0>, <bound method ClientWindowBase.after_draw_refresh of GLClientWindow(4 : gtk3.GLDrawingArea(4, (1050, 682), None))>])
3322020-01-06 11:42:26,573 wglMakeCurrent(0x26010049, 0x10002)
3332020-01-06 11:42:26,574 BeginPaint hdc=0x31010187
3342020-01-06 11:42:26,574 gtk3.GLDrawingArea(4, (1050, 682), None).update_planar_textures(1050, 682, AVImageWrapper-AVFrameWrapper(0x1b537040)(GBRP:(0, 0, 1050, 682, 24):3_PLANES), 'GBRP')
3352020-01-06 11:42:26,574 Creating new planar textures, pixel format GBRP
3362020-01-06 11:42:26,575 updating planar textures: 1050x682 GBRP
3372020-01-06 11:42:26,575 set_alignment(1050, 1088, 'Y') GL_UNPACK_ROW_LENGTH=1088, GL_UNPACK_ALIGNMENT=8
3382020-01-06 11:42:26,575 texture 0: div=(1, 1), rowstride=1088, 1050x682, data=742016 bytes, upload=zerocopy:memoryview
3392020-01-06 11:42:26,577 set_alignment(1050, 1088, 'U') GL_UNPACK_ROW_LENGTH=1088, GL_UNPACK_ALIGNMENT=8
3402020-01-06 11:42:26,578 texture 1: div=(1, 1), rowstride=1088, 1050x682, data=742016 bytes, upload=zerocopy:memoryview
3412020-01-06 11:42:26,581 set_alignment(1050, 1088, 'V') GL_UNPACK_ROW_LENGTH=1088, GL_UNPACK_ALIGNMENT=8
3422020-01-06 11:42:26,581 texture 2: div=(1, 1), rowstride=1088, 1050x682, data=742016 bytes, upload=zerocopy:memoryview
3432020-01-06 11:42:26,583 gtk3.GLDrawingArea(4, (1050, 682), GBRP).render_planar_update(0, 0, 1050, 682, 1, 1, 1) pixel_format=GBRP
3442020-01-06 11:42:26,584 painting planar update, format GBRP
3452020-01-06 11:42:26,584 gtk3.GLDrawingArea(4, (1050, 682), GBRP).render_planar_update(..) texture_size=(1050, 682), size=(1050, 682)
3462020-01-06 11:42:26,591 EndPaint
3472020-01-06 11:42:26,592 wglMakeCurrent(0x26010049, 0x10002)
3482020-01-06 11:42:26,593 BeginPaint hdc=0x31010187
3492020-01-06 11:42:26,593 present_fbo: adding (0, 0, 1313, 853) to pending paint list (size=0), flush=0, paint_screen=True
3502020-01-06 11:42:26,593 do_present_fbo: painting ((0, 0, 1050, 682),)
3512020-01-06 11:42:26,594 Presenting FBO on screen
3522020-01-06 11:42:26,594 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
3532020-01-06 11:42:26,595 swap_buffers: calling SwapBuffers(0x31010187)
3542020-01-06 11:42:26,595 gl_show after 220ms took  0ms,  1 updates
3552020-01-06 11:42:26,596 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
3562020-01-06 11:42:26,596 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
3572020-01-06 11:42:26,597 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
3582020-01-06 11:42:26,597 EndPaint
3592020-01-06 11:42:26,767 wglMakeCurrent(0xffffffffc901031d, 0x20000)
3602020-01-06 11:42:26,767 BeginPaint hdc=0x680114ac
3612020-01-06 11:42:26,767 set_alignment(24, 96, 'RGBA') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
3622020-01-06 11:42:26,768 GL cursor 24x24 uploaded 2304 bytes of RGBA pixel data using zerocopy:bytes-as-memoryview
3632020-01-06 11:42:26,768 EndPaint
3642020-01-06 11:42:26,769 wglMakeCurrent(0x24011334, 0x10001)
3652020-01-06 11:42:26,769 BeginPaint hdc=0xffffffffa00115c1
3662020-01-06 11:42:26,769 set_alignment(24, 96, 'RGBA') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
3672020-01-06 11:42:26,770 GL cursor 24x24 uploaded 2304 bytes of RGBA pixel data using zerocopy:bytes-as-memoryview
3682020-01-06 11:42:26,770 EndPaint
3692020-01-06 11:42:26,770 wglMakeCurrent(0x26010049, 0x10002)
3702020-01-06 11:42:26,771 BeginPaint hdc=0x31010187
3712020-01-06 11:42:26,771 set_alignment(24, 96, 'RGBA') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
3722020-01-06 11:42:26,772 GL cursor 24x24 uploaded 2304 bytes of RGBA pixel data using zerocopy:bytes-as-memoryview
3732020-01-06 11:42:26,772 EndPaint
3742020-01-06 11:42:26,824 sound output using 'opus' audio codec
3752020-01-06 11:42:26,913 wglMakeCurrent(0xffffffffc901031d, 0x20000)
3762020-01-06 11:42:26,913 BeginPaint hdc=0x7e0107d8
3772020-01-06 11:42:26,913 set_alignment(24, 96, 'RGBA') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
3782020-01-06 11:42:26,914 GL cursor 24x24 uploaded 2304 bytes of RGBA pixel data using zerocopy:bytes-as-memoryview
3792020-01-06 11:42:26,914 EndPaint
3802020-01-06 11:42:26,914 wglMakeCurrent(0x24011334, 0x10001)
3812020-01-06 11:42:26,915 BeginPaint hdc=0x680114ac
3822020-01-06 11:42:26,915 set_alignment(24, 96, 'RGBA') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
3832020-01-06 11:42:26,916 GL cursor 24x24 uploaded 2304 bytes of RGBA pixel data using zerocopy:bytes-as-memoryview
3842020-01-06 11:42:26,916 EndPaint
3852020-01-06 11:42:26,917 wglMakeCurrent(0x26010049, 0x10002)
3862020-01-06 11:42:26,917 BeginPaint hdc=0xffffffffa00115c1
3872020-01-06 11:42:26,918 set_alignment(24, 96, 'RGBA') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
3882020-01-06 11:42:26,918 GL cursor 24x24 uploaded 2304 bytes of RGBA pixel data using zerocopy:bytes-as-memoryview
3892020-01-06 11:42:26,918 EndPaint
3902020-01-06 11:42:26,976 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_paint_rgb(BGRX, 60 bytes, x=146, y=53, width=1, height=15, rowstride=4, options={b'rgb_format': b'BGRX', b'window-size': (1050, 682), 'encoding': 'rgb24'})
3912020-01-06 11:42:26,977 wglMakeCurrent(0x26010049, 0x10002)
3922020-01-06 11:42:26,977 BeginPaint hdc=0xffffffffa00115c1
3932020-01-06 11:42:26,977 BGRX update at (146,53) size 1x15 (60 bytes), using GL zerocopy:bytes-as-memoryview format=BGRA / UNSIGNED_BYTE to internal format=RGB8
3942020-01-06 11:42:26,978 set_alignment(1, 4, 'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=4
3952020-01-06 11:42:26,978 EndPaint
3962020-01-06 11:42:26,980 wglMakeCurrent(0x26010049, 0x10002)
3972020-01-06 11:42:26,980 BeginPaint hdc=0xffffffffa00115c1
3982020-01-06 11:42:26,981 present_fbo: adding (0, 0, 1313, 853) to pending paint list (size=0), flush=0, paint_screen=True
3992020-01-06 11:42:26,981 do_present_fbo: painting ((0, 0, 1050, 682),)
4002020-01-06 11:42:26,981 Presenting FBO on screen
4012020-01-06 11:42:26,982 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
4022020-01-06 11:42:26,982 swap_buffers: calling SwapBuffers(0xffffffffa00115c1)
4032020-01-06 11:42:26,983 gl_show after 387ms took  0ms,  1 updates
4042020-01-06 11:42:26,983 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
4052020-01-06 11:42:26,983 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
4062020-01-06 11:42:26,984 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
4072020-01-06 11:42:26,984 EndPaint
4082020-01-06 11:42:27,403 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_paint_rgb(BGRX, 60 bytes, x=146, y=53, width=1, height=15, rowstride=4, options={b'rgb_format': b'BGRX', b'window-size': (1050, 682), 'encoding': 'rgb24'})
4092020-01-06 11:42:27,404 wglMakeCurrent(0x26010049, 0x10002)
4102020-01-06 11:42:27,404 BeginPaint hdc=0x680114ac
4112020-01-06 11:42:27,404 BGRX update at (146,53) size 1x15 (60 bytes), using GL zerocopy:bytes-as-memoryview format=BGRA / UNSIGNED_BYTE to internal format=RGB8
4122020-01-06 11:42:27,405 set_alignment(1, 4, 'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=4
4132020-01-06 11:42:27,405 EndPaint
4142020-01-06 11:42:27,406 wglMakeCurrent(0x26010049, 0x10002)
4152020-01-06 11:42:27,406 BeginPaint hdc=0x680114ac
4162020-01-06 11:42:27,407 present_fbo: adding (0, 0, 1313, 853) to pending paint list (size=0), flush=0, paint_screen=True
4172020-01-06 11:42:27,407 do_present_fbo: painting ((0, 0, 1050, 682),)
4182020-01-06 11:42:27,407 Presenting FBO on screen
4192020-01-06 11:42:27,407 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
4202020-01-06 11:42:27,408 swap_buffers: calling SwapBuffers(0x680114ac)
4212020-01-06 11:42:27,408 gl_show after 425ms took  0ms,  1 updates
4222020-01-06 11:42:27,409 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
4232020-01-06 11:42:27,409 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
4242020-01-06 11:42:27,409 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
4252020-01-06 11:42:27,410 EndPaint
4262020-01-06 11:42:27,904 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_paint_rgb(BGRX, 60 bytes, x=146, y=53, width=1, height=15, rowstride=4, options={b'rgb_format': b'BGRX', b'window-size': (1050, 682), 'encoding': 'rgb24'})
4272020-01-06 11:42:27,904 wglMakeCurrent(0x26010049, 0x10002)
4282020-01-06 11:42:27,905 BeginPaint hdc=0x31010187
4292020-01-06 11:42:27,905 BGRX update at (146,53) size 1x15 (60 bytes), using GL zerocopy:bytes-as-memoryview format=BGRA / UNSIGNED_BYTE to internal format=RGB8
4302020-01-06 11:42:27,905 set_alignment(1, 4, 'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=4
4312020-01-06 11:42:27,906 EndPaint
4322020-01-06 11:42:27,906 wglMakeCurrent(0x26010049, 0x10002)
4332020-01-06 11:42:27,907 BeginPaint hdc=0x31010187
4342020-01-06 11:42:27,907 present_fbo: adding (0, 0, 1313, 853) to pending paint list (size=0), flush=0, paint_screen=True
4352020-01-06 11:42:27,907 do_present_fbo: painting ((0, 0, 1050, 682),)
4362020-01-06 11:42:27,907 Presenting FBO on screen
4372020-01-06 11:42:27,908 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
4382020-01-06 11:42:27,908 swap_buffers: calling SwapBuffers(0x31010187)
4392020-01-06 11:42:27,908 gl_show after 500ms took  0ms,  1 updates
4402020-01-06 11:42:27,909 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
4412020-01-06 11:42:27,909 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
4422020-01-06 11:42:27,910 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
4432020-01-06 11:42:27,910 EndPaint
4442020-01-06 11:42:28,198 wglMakeCurrent(0xffffffffc901031d, 0x20000)
4452020-01-06 11:42:28,198 BeginPaint hdc=0xffffffffa00115c1
4462020-01-06 11:42:28,198 set_alignment(24, 96, 'RGBA') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
4472020-01-06 11:42:28,199 GL cursor 24x24 uploaded 2304 bytes of RGBA pixel data using zerocopy:bytes-as-memoryview
4482020-01-06 11:42:28,199 EndPaint
4492020-01-06 11:42:28,199 wglMakeCurrent(0x24011334, 0x10001)
4502020-01-06 11:42:28,200 BeginPaint hdc=0x680114ac
4512020-01-06 11:42:28,200 set_alignment(24, 96, 'RGBA') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
4522020-01-06 11:42:28,201 GL cursor 24x24 uploaded 2304 bytes of RGBA pixel data using zerocopy:bytes-as-memoryview
4532020-01-06 11:42:28,201 EndPaint
4542020-01-06 11:42:28,202 wglMakeCurrent(0x26010049, 0x10002)
4552020-01-06 11:42:28,202 BeginPaint hdc=0x31010187
4562020-01-06 11:42:28,202 set_alignment(24, 96, 'RGBA') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
4572020-01-06 11:42:28,203 GL cursor 24x24 uploaded 2304 bytes of RGBA pixel data using zerocopy:bytes-as-memoryview
4582020-01-06 11:42:28,203 EndPaint
4592020-01-06 11:42:28,403 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_paint_rgb(BGRX, 60 bytes, x=146, y=53, width=1, height=15, rowstride=4, options={b'rgb_format': b'BGRX', b'window-size': (1050, 682), 'encoding': 'rgb24'})
4602020-01-06 11:42:28,403 wglMakeCurrent(0x26010049, 0x10002)
4612020-01-06 11:42:28,404 BeginPaint hdc=0x31010187
4622020-01-06 11:42:28,404 BGRX update at (146,53) size 1x15 (60 bytes), using GL zerocopy:bytes-as-memoryview format=BGRA / UNSIGNED_BYTE to internal format=RGB8
4632020-01-06 11:42:28,404 set_alignment(1, 4, 'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=4
4642020-01-06 11:42:28,405 EndPaint
4652020-01-06 11:42:28,405 wglMakeCurrent(0x26010049, 0x10002)
4662020-01-06 11:42:28,406 BeginPaint hdc=0x31010187
4672020-01-06 11:42:28,406 present_fbo: adding (0, 0, 1313, 853) to pending paint list (size=0), flush=0, paint_screen=True
4682020-01-06 11:42:28,406 do_present_fbo: painting ((0, 0, 1050, 682),)
4692020-01-06 11:42:28,407 Presenting FBO on screen
4702020-01-06 11:42:28,407 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
4712020-01-06 11:42:28,408 swap_buffers: calling SwapBuffers(0x31010187)
4722020-01-06 11:42:28,408 gl_show after 499ms took  0ms,  1 updates
4732020-01-06 11:42:28,408 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
4742020-01-06 11:42:28,409 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
4752020-01-06 11:42:28,409 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
4762020-01-06 11:42:28,409 EndPaint
4772020-01-06 11:42:28,905 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_paint_rgb(BGRX, 60 bytes, x=146, y=53, width=1, height=15, rowstride=4, options={b'rgb_format': b'BGRX', b'window-size': (1050, 682), 'encoding': 'rgb24'})
4782020-01-06 11:42:28,905 wglMakeCurrent(0x26010049, 0x10002)
4792020-01-06 11:42:28,905 BeginPaint hdc=0x7e0107d8
4802020-01-06 11:42:28,905 BGRX update at (146,53) size 1x15 (60 bytes), using GL zerocopy:bytes-as-memoryview format=BGRA / UNSIGNED_BYTE to internal format=RGB8
4812020-01-06 11:42:28,905 set_alignment(1, 4, 'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=4
4822020-01-06 11:42:28,906 EndPaint
4832020-01-06 11:42:28,907 wglMakeCurrent(0x26010049, 0x10002)
4842020-01-06 11:42:28,907 BeginPaint hdc=0x7e0107d8
4852020-01-06 11:42:28,907 present_fbo: adding (0, 0, 1313, 853) to pending paint list (size=0), flush=0, paint_screen=True
4862020-01-06 11:42:28,908 do_present_fbo: painting ((0, 0, 1050, 682),)
4872020-01-06 11:42:28,908 Presenting FBO on screen
4882020-01-06 11:42:28,909 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
4892020-01-06 11:42:28,909 swap_buffers: calling SwapBuffers(0x7e0107d8)
4902020-01-06 11:42:28,910 gl_show after 501ms took  0ms,  1 updates
4912020-01-06 11:42:28,910 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
4922020-01-06 11:42:28,910 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
4932020-01-06 11:42:28,910 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
4942020-01-06 11:42:28,910 EndPaint
4952020-01-06 11:42:29,312 wglMakeCurrent(0x26010049, 0x10002)
4962020-01-06 11:42:29,313 BeginPaint hdc=0x680114ac
4972020-01-06 11:42:29,313 present_fbo: adding (0, 0, 1050, 682) to pending paint list (size=0), flush=0, paint_screen=True
4982020-01-06 11:42:29,313 do_present_fbo: painting ((0, 0, 1050, 682),)
4992020-01-06 11:42:29,313 Presenting FBO on screen
5002020-01-06 11:42:29,314 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
5012020-01-06 11:42:29,314 swap_buffers: calling SwapBuffers(0x680114ac)
5022020-01-06 11:42:29,315 gl_show after 405ms took  0ms,  1 updates
5032020-01-06 11:42:29,315 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
5042020-01-06 11:42:29,318 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
5052020-01-06 11:42:29,318 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
5062020-01-06 11:42:29,318 EndPaint
5072020-01-06 11:42:29,328 wglMakeCurrent(0x26010049, 0x10002)
5082020-01-06 11:42:29,329 BeginPaint hdc=0xffffffffa00115c1
5092020-01-06 11:42:29,329 present_fbo: adding (0, 0, 1050, 682) to pending paint list (size=0), flush=0, paint_screen=True
5102020-01-06 11:42:29,329 do_present_fbo: painting ((0, 0, 1050, 682),)
5112020-01-06 11:42:29,329 Presenting FBO on screen
5122020-01-06 11:42:29,330 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
5132020-01-06 11:42:29,330 swap_buffers: calling SwapBuffers(0xffffffffa00115c1)
5142020-01-06 11:42:29,331 gl_show after  15ms took  0ms,  1 updates
5152020-01-06 11:42:29,331 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
5162020-01-06 11:42:29,331 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
5172020-01-06 11:42:29,332 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
5182020-01-06 11:42:29,332 EndPaint
5192020-01-06 11:42:29,345 wglMakeCurrent(0x26010049, 0x10002)
5202020-01-06 11:42:29,346 BeginPaint hdc=0x680114ac
5212020-01-06 11:42:29,346 present_fbo: adding (0, 0, 1050, 682) to pending paint list (size=0), flush=0, paint_screen=True
5222020-01-06 11:42:29,346 do_present_fbo: painting ((0, 0, 1050, 682),)
5232020-01-06 11:42:29,346 Presenting FBO on screen
5242020-01-06 11:42:29,347 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
5252020-01-06 11:42:29,348 swap_buffers: calling SwapBuffers(0x680114ac)
5262020-01-06 11:42:29,348 gl_show after  17ms took  0ms,  1 updates
5272020-01-06 11:42:29,348 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
5282020-01-06 11:42:29,348 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
5292020-01-06 11:42:29,349 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
5302020-01-06 11:42:29,349 EndPaint
5312020-01-06 11:42:29,362 wglMakeCurrent(0x26010049, 0x10002)
5322020-01-06 11:42:29,362 BeginPaint hdc=0xffffffffa00115c1
5332020-01-06 11:42:29,363 present_fbo: adding (0, 0, 1050, 682) to pending paint list (size=0), flush=0, paint_screen=True
5342020-01-06 11:42:29,363 do_present_fbo: painting ((0, 0, 1050, 682),)
5352020-01-06 11:42:29,363 Presenting FBO on screen
5362020-01-06 11:42:29,364 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
5372020-01-06 11:42:29,364 swap_buffers: calling SwapBuffers(0xffffffffa00115c1)
5382020-01-06 11:42:29,365 gl_show after  16ms took  0ms,  1 updates
5392020-01-06 11:42:29,365 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
5402020-01-06 11:42:29,366 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
5412020-01-06 11:42:29,366 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
5422020-01-06 11:42:29,366 EndPaint
5432020-01-06 11:42:29,369 wglMakeCurrent(0xffffffffc901031d, 0x20000)
5442020-01-06 11:42:29,370 BeginPaint hdc=0xffffffffa00115c1
5452020-01-06 11:42:29,370 set_alignment(16, 64, 'RGBA') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
5462020-01-06 11:42:29,371 GL cursor 16x16 uploaded 1024 bytes of RGBA pixel data using zerocopy:bytes-as-memoryview
5472020-01-06 11:42:29,371 EndPaint
5482020-01-06 11:42:29,371 wglMakeCurrent(0x24011334, 0x10001)
5492020-01-06 11:42:29,372 BeginPaint hdc=0x7e0107d8
5502020-01-06 11:42:29,372 set_alignment(16, 64, 'RGBA') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
5512020-01-06 11:42:29,373 GL cursor 16x16 uploaded 1024 bytes of RGBA pixel data using zerocopy:bytes-as-memoryview
5522020-01-06 11:42:29,373 EndPaint
5532020-01-06 11:42:29,374 wglMakeCurrent(0x26010049, 0x10002)
5542020-01-06 11:42:29,374 BeginPaint hdc=0x680114ac
5552020-01-06 11:42:29,374 set_alignment(16, 64, 'RGBA') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
5562020-01-06 11:42:29,375 GL cursor 16x16 uploaded 1024 bytes of RGBA pixel data using zerocopy:bytes-as-memoryview
5572020-01-06 11:42:29,375 EndPaint
5582020-01-06 11:42:29,379 wglMakeCurrent(0x26010049, 0x10002)
5592020-01-06 11:42:29,380 BeginPaint hdc=0x680114ac
5602020-01-06 11:42:29,380 present_fbo: adding (0, 0, 1050, 682) to pending paint list (size=0), flush=0, paint_screen=True
5612020-01-06 11:42:29,380 do_present_fbo: painting ((0, 0, 1050, 682),)
5622020-01-06 11:42:29,380 Presenting FBO on screen
5632020-01-06 11:42:29,381 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
5642020-01-06 11:42:29,381 swap_buffers: calling SwapBuffers(0x680114ac)
5652020-01-06 11:42:29,381 gl_show after  16ms took  0ms,  1 updates
5662020-01-06 11:42:29,381 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
5672020-01-06 11:42:29,382 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
5682020-01-06 11:42:29,382 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
5692020-01-06 11:42:29,383 EndPaint
5702020-01-06 11:42:29,396 wglMakeCurrent(0x26010049, 0x10002)
5712020-01-06 11:42:29,396 BeginPaint hdc=0x31010187
5722020-01-06 11:42:29,397 present_fbo: adding (0, 0, 1050, 682) to pending paint list (size=0), flush=0, paint_screen=True
5732020-01-06 11:42:29,397 do_present_fbo: painting ((0, 0, 1050, 682),)
5742020-01-06 11:42:29,397 Presenting FBO on screen
5752020-01-06 11:42:29,398 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
5762020-01-06 11:42:29,399 swap_buffers: calling SwapBuffers(0x31010187)
5772020-01-06 11:42:29,399 gl_show after  17ms took  0ms,  1 updates
5782020-01-06 11:42:29,399 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
5792020-01-06 11:42:29,400 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
5802020-01-06 11:42:29,400 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
5812020-01-06 11:42:29,400 EndPaint
5822020-01-06 11:42:29,412 wglMakeCurrent(0x26010049, 0x10002)
5832020-01-06 11:42:29,412 BeginPaint hdc=0xffffffffa00115c1
5842020-01-06 11:42:29,412 present_fbo: adding (0, 0, 1050, 682) to pending paint list (size=0), flush=0, paint_screen=True
5852020-01-06 11:42:29,412 do_present_fbo: painting ((0, 0, 1050, 682),)
5862020-01-06 11:42:29,413 Presenting FBO on screen
5872020-01-06 11:42:29,413 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
5882020-01-06 11:42:29,413 swap_buffers: calling SwapBuffers(0xffffffffa00115c1)
5892020-01-06 11:42:29,414 gl_show after  14ms took  0ms,  1 updates
5902020-01-06 11:42:29,414 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
5912020-01-06 11:42:29,415 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
5922020-01-06 11:42:29,415 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
5932020-01-06 11:42:29,415 EndPaint
5942020-01-06 11:42:29,430 wglMakeCurrent(0x26010049, 0x10002)
5952020-01-06 11:42:29,430 BeginPaint hdc=0x31010187
5962020-01-06 11:42:29,431 present_fbo: adding (0, 0, 1050, 682) to pending paint list (size=0), flush=0, paint_screen=True
5972020-01-06 11:42:29,431 do_present_fbo: painting ((0, 0, 1050, 682),)
5982020-01-06 11:42:29,431 Presenting FBO on screen
5992020-01-06 11:42:29,432 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
6002020-01-06 11:42:29,432 swap_buffers: calling SwapBuffers(0x31010187)
6012020-01-06 11:42:29,432 gl_show after  18ms took  0ms,  1 updates
6022020-01-06 11:42:29,433 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
6032020-01-06 11:42:29,433 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
6042020-01-06 11:42:29,433 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
6052020-01-06 11:42:29,434 EndPaint
6062020-01-06 11:42:29,446 wglMakeCurrent(0x26010049, 0x10002)
6072020-01-06 11:42:29,446 BeginPaint hdc=0x7e0107d8
6082020-01-06 11:42:29,446 present_fbo: adding (0, 0, 1050, 682) to pending paint list (size=0), flush=0, paint_screen=True
6092020-01-06 11:42:29,447 do_present_fbo: painting ((0, 0, 1050, 682),)
6102020-01-06 11:42:29,447 Presenting FBO on screen
6112020-01-06 11:42:29,447 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
6122020-01-06 11:42:29,448 swap_buffers: calling SwapBuffers(0x7e0107d8)
6132020-01-06 11:42:29,448 gl_show after  15ms took  0ms,  1 updates
6142020-01-06 11:42:29,448 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
6152020-01-06 11:42:29,449 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
6162020-01-06 11:42:29,449 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
6172020-01-06 11:42:29,449 EndPaint
6182020-01-06 11:42:29,462 wglMakeCurrent(0x26010049, 0x10002)
6192020-01-06 11:42:29,464 BeginPaint hdc=0x31010187
6202020-01-06 11:42:29,464 present_fbo: adding (0, 0, 1050, 682) to pending paint list (size=0), flush=0, paint_screen=True
6212020-01-06 11:42:29,464 do_present_fbo: painting ((0, 0, 1050, 682),)
6222020-01-06 11:42:29,465 Presenting FBO on screen
6232020-01-06 11:42:29,466 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
6242020-01-06 11:42:29,466 swap_buffers: calling SwapBuffers(0x31010187)
6252020-01-06 11:42:29,466 gl_show after  18ms took  0ms,  1 updates
6262020-01-06 11:42:29,467 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
6272020-01-06 11:42:29,467 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
6282020-01-06 11:42:29,467 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
6292020-01-06 11:42:29,468 EndPaint
6302020-01-06 11:42:29,480 wglMakeCurrent(0x26010049, 0x10002)
6312020-01-06 11:42:29,480 BeginPaint hdc=0x680114ac
6322020-01-06 11:42:29,480 present_fbo: adding (0, 0, 1050, 682) to pending paint list (size=0), flush=0, paint_screen=True
6332020-01-06 11:42:29,481 do_present_fbo: painting ((0, 0, 1050, 682),)
6342020-01-06 11:42:29,481 Presenting FBO on screen
6352020-01-06 11:42:29,481 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
6362020-01-06 11:42:29,482 swap_buffers: calling SwapBuffers(0x680114ac)
6372020-01-06 11:42:29,482 gl_show after  15ms took  0ms,  1 updates
6382020-01-06 11:42:29,482 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
6392020-01-06 11:42:29,483 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
6402020-01-06 11:42:29,483 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
6412020-01-06 11:42:29,484 EndPaint
6422020-01-06 11:42:29,495 wglMakeCurrent(0x26010049, 0x10002)
6432020-01-06 11:42:29,496 BeginPaint hdc=0x31010187
6442020-01-06 11:42:29,496 present_fbo: adding (0, 0, 1050, 682) to pending paint list (size=0), flush=0, paint_screen=True
6452020-01-06 11:42:29,496 do_present_fbo: painting ((0, 0, 1050, 682),)
6462020-01-06 11:42:29,497 Presenting FBO on screen
6472020-01-06 11:42:29,497 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
6482020-01-06 11:42:29,497 swap_buffers: calling SwapBuffers(0x31010187)
6492020-01-06 11:42:29,498 gl_show after  15ms took  0ms,  1 updates
6502020-01-06 11:42:29,498 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
6512020-01-06 11:42:29,498 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
6522020-01-06 11:42:29,499 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
6532020-01-06 11:42:29,499 EndPaint
6542020-01-06 11:42:29,512 wglMakeCurrent(0x26010049, 0x10002)
6552020-01-06 11:42:29,513 BeginPaint hdc=0xffffffffa00115c1
6562020-01-06 11:42:29,513 present_fbo: adding (0, 0, 1050, 682) to pending paint list (size=0), flush=0, paint_screen=True
6572020-01-06 11:42:29,513 do_present_fbo: painting ((0, 0, 1050, 682),)
6582020-01-06 11:42:29,514 Presenting FBO on screen
6592020-01-06 11:42:29,514 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
6602020-01-06 11:42:29,514 swap_buffers: calling SwapBuffers(0xffffffffa00115c1)
6612020-01-06 11:42:29,515 gl_show after  16ms took  0ms,  1 updates
6622020-01-06 11:42:29,515 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
6632020-01-06 11:42:29,515 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
6642020-01-06 11:42:29,516 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
6652020-01-06 11:42:29,516 EndPaint
6662020-01-06 11:42:29,548 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_paint_rgb(BGRX, 60 bytes, x=146, y=53, width=1, height=15, rowstride=4, options={b'rgb_format': b'BGRX', b'window-size': (1050, 682), 'encoding': 'rgb24'})
6672020-01-06 11:42:29,549 wglMakeCurrent(0x26010049, 0x10002)
6682020-01-06 11:42:29,549 BeginPaint hdc=0x7e0107d8
6692020-01-06 11:42:29,549 BGRX update at (146,53) size 1x15 (60 bytes), using GL zerocopy:bytes-as-memoryview format=BGRA / UNSIGNED_BYTE to internal format=RGB8
6702020-01-06 11:42:29,549 set_alignment(1, 4, 'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=4
6712020-01-06 11:42:29,550 EndPaint
6722020-01-06 11:42:29,550 wglMakeCurrent(0x26010049, 0x10002)
6732020-01-06 11:42:29,551 BeginPaint hdc=0x7e0107d8
6742020-01-06 11:42:29,551 present_fbo: adding (0, 0, 1313, 853) to pending paint list (size=0), flush=0, paint_screen=True
6752020-01-06 11:42:29,551 do_present_fbo: painting ((0, 0, 1050, 682),)
6762020-01-06 11:42:29,551 Presenting FBO on screen
6772020-01-06 11:42:29,551 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
6782020-01-06 11:42:29,551 swap_buffers: calling SwapBuffers(0x7e0107d8)
6792020-01-06 11:42:29,552 gl_show after  37ms took  0ms,  1 updates
6802020-01-06 11:42:29,552 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
6812020-01-06 11:42:29,552 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
6822020-01-06 11:42:29,553 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
6832020-01-06 11:42:29,553 EndPaint
6842020-01-06 11:42:29,865 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_paint_rgb(BGRX, 63000 bytes, x=0, y=53, width=1050, height=15, rowstride=4200, options={b'rgb_format': b'BGRX', b'window-size': (1050, 682), 'encoding': 'rgb24'})
6852020-01-06 11:42:29,865 wglMakeCurrent(0x26010049, 0x10002)
6862020-01-06 11:42:29,866 BeginPaint hdc=0x680114ac
6872020-01-06 11:42:29,866 BGRX update at (0,53) size 1050x15 (63000 bytes), using GL zerocopy:bytes-as-memoryview format=BGRA / UNSIGNED_BYTE to internal format=RGB8
6882020-01-06 11:42:29,866 set_alignment(1050, 4200, 'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=8
6892020-01-06 11:42:29,867 EndPaint
6902020-01-06 11:42:29,868 wglMakeCurrent(0x26010049, 0x10002)
6912020-01-06 11:42:29,868 BeginPaint hdc=0x680114ac
6922020-01-06 11:42:29,869 present_fbo: adding (0, 0, 1313, 853) to pending paint list (size=0), flush=0, paint_screen=True
6932020-01-06 11:42:29,869 do_present_fbo: painting ((0, 0, 1050, 682),)
6942020-01-06 11:42:29,869 Presenting FBO on screen
6952020-01-06 11:42:29,869 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
6962020-01-06 11:42:29,869 swap_buffers: calling SwapBuffers(0x680114ac)
6972020-01-06 11:42:29,870 gl_show after 317ms took  0ms,  1 updates
6982020-01-06 11:42:29,870 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
6992020-01-06 11:42:29,870 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
7002020-01-06 11:42:29,870 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
7012020-01-06 11:42:29,870 EndPaint
7022020-01-06 11:42:30,051 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_paint_rgb(BGRX, 60 bytes, x=146, y=53, width=1, height=15, rowstride=4, options={b'rgb_format': b'BGRX', b'window-size': (1050, 682), 'encoding': 'rgb24'})
7032020-01-06 11:42:30,051 wglMakeCurrent(0x26010049, 0x10002)
7042020-01-06 11:42:30,053 BeginPaint hdc=0xffffffffa00115c1
7052020-01-06 11:42:30,053 BGRX update at (146,53) size 1x15 (60 bytes), using GL zerocopy:bytes-as-memoryview format=BGRA / UNSIGNED_BYTE to internal format=RGB8
7062020-01-06 11:42:30,053 set_alignment(1, 4, 'BGRX') GL_UNPACK_ROW_LENGTH=0, GL_UNPACK_ALIGNMENT=4
7072020-01-06 11:42:30,054 EndPaint
7082020-01-06 11:42:30,055 wglMakeCurrent(0x26010049, 0x10002)
7092020-01-06 11:42:30,055 BeginPaint hdc=0xffffffffa00115c1
7102020-01-06 11:42:30,056 present_fbo: adding (0, 0, 1313, 853) to pending paint list (size=0), flush=0, paint_screen=True
7112020-01-06 11:42:30,056 do_present_fbo: painting ((0, 0, 1050, 682),)
7122020-01-06 11:42:30,056 Presenting FBO on screen
7132020-01-06 11:42:30,057 1.do_gl_show(gtk3.GLDrawingArea(4, (1050, 682), GBRP)) swapping buffers now
7142020-01-06 11:42:30,057 swap_buffers: calling SwapBuffers(0xffffffffa00115c1)
7152020-01-06 11:42:30,058 gl_show after 188ms took  1ms,  1 updates
7162020-01-06 11:42:30,058 gtk3.GLDrawingArea(4, (1050, 682), GBRP).gl_frame_terminator()
7172020-01-06 11:42:30,059 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x00000000074f7a90>(GL_FRAMEBUFFER (GL_FRAMEBUFFER), 1)
7182020-01-06 11:42:30,059 gtk3.GLDrawingArea(4, (1050, 682), GBRP).do_present_fbo() done
7192020-01-06 11:42:30,059 EndPaint
720
7212020-01-06 11:42:30,474 sound output got signal SIGINT
722
7232020-01-06 11:42:30,475 got signal SIGINT
7242020-01-06 11:42:30,475 sound output stopping
7252020-01-06 11:42:30,475 exiting