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Ticket #717: opengl.log

File opengl.log, 15.4 KB (added by Nick Centanni, 7 years ago)
Line 
1nickc /home/nickc:: xpra --encoding=jpeg -d opengl attach tcp:0.0.0.0:1200 &
2[2] 6311
3nickc /home/nickc:: 2014-10-21 08:35:14,041 rencode at '/usr/lib64/python2.7/site-packages/rencode/__init__.pyc' lacks versioning information
42014-10-21 08:35:14,224 xpra client version 0.15.0
5** Message: pygobject_register_sinkfunc is deprecated (GstObject)
62014-10-21 08:35:14,262 init_opengl(None)
72014-10-21 08:35:14,262 init_opengl: going to import xpra.client.gl
82014-10-21 08:35:14,276 init_opengl: gl_check=<module 'xpra.client.gl.gl_check' from '/usr/lib64/python2.7/site-packages/xpra/client/gl/gl_check.pyc'>
92014-10-21 08:35:14,276 GL props={'has_alpha': True, 'gtkglext.version': (1, 2, 0), 'pygdkglext.version': (1, 1, 0), 'gdkgl.version': (1, 4), 'gdkglext.version': (1, 2, 0), 'rgba': True, 'display_mode': ['ALPHA', 'SINGLE'], 'glconfig': <gtk.gdkgl.Config object at 0x3c09dc0 (GdkGLConfigImplX11 at 0x2c02520)>}
102014-10-21 08:35:14,511 found valid OpenGL version: 4.4
112014-10-21 08:35:14,511 OpenGL extensions found: GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth, GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_indirect, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_query_buffer_object, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_texture, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_EXT_x11_sync_object, GL_EXT_import_sync_object, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KHR_debug, GL_KTX_buffer_region, GL_NV_bindless_multi_draw_indirect, GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, GL_NV_blend_square, GL_NV_compute_program5, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_ES1_1_compatibility, GL_NV_ES3_1_compatibility, GL_NV_explicit_multisample, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, GL_NV_shader_storage_buffer_object, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_transform_feedback2, GL_NV_vdpau_interop, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum,
122014-10-21 08:35:14,511 found the following array handlers: set([])
132014-10-21 08:35:14,511 vendor: NVIDIA Corporation
142014-10-21 08:35:14,511 renderer: GeForce GTX 750 Ti/PCIe/SSE2
152014-10-21 08:35:14,511 shading language version: 4.40 NVIDIA via Cg compiler
162014-10-21 08:35:14,525 GLU extensions: GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess
172014-10-21 08:35:14,525 GLU version: 1.3
182014-10-21 08:35:14,526 All the required OpenGL functions are available: glActiveTexture, glTexSubImage2D, glTexCoord2i, glViewport, glMatrixMode, glLoadIdentity, glOrtho, glEnableClientState, glGenTextures, glDisable, glBindTexture, glPixelStorei, glEnable, glBegin, glFlush, glTexParameteri, glTexImage2D, glMultiTexCoord2i, glVertex2i, glEnd
192014-10-21 08:35:14,527 All the required OpenGL functions are available: GL_FRAMEBUFFER (36160), GL_COLOR_ATTACHMENT0 (36064), glGenFramebuffers, glBindFramebuffer, glFramebufferTexture2D
202014-10-21 08:35:14,527 Extension GL_ARB_texture_rectangle is present
212014-10-21 08:35:14,527 Extension GL_ARB_vertex_program is present
222014-10-21 08:35:14,528 glInitFragmentProgramARB works
232014-10-21 08:35:14,529 glInitTextureRectangleARB works
242014-10-21 08:35:14,533 All the required OpenGL functions are available: glGenProgramsARB, glDeleteProgramsARB, glBindProgramARB, glProgramStringARB
252014-10-21 08:35:14,533 Texture size GL_MAX_RECTANGLE_TEXTURE_SIZE=16384, GL_MAX_TEXTURE_SIZE=16384
262014-10-21 08:35:14,534 PyOpenGL warning: missing accelerate module
272014-10-21 08:35:14,534 init_opengl: trying to load GL client window module 'xpra.client.gl.gtk2.gl_client_window'
282014-10-21 08:35:14,683 detected keyboard: rules=evdev, model=pc104, layout=us
292014-10-21 08:35:14,683 desktop size is 3840x2160 with 1 screen(s):
302014-10-21 08:35:14,683   ':0.0' (1016x572 mm - DPI: 96x95) workarea: 3840x2133 at 0x27
312014-10-21 08:35:14,683     DP-1.9 1920x2160 (698x392 mm - DPI: 69x139)
322014-10-21 08:35:14,683     DP-1.8 1920x2160 at 1920x0 (698x392 mm - DPI: 69x139)
332014-10-21 08:35:14,867 server: Linux Fedora 20 Heisenbug, Xpra version 0.15.0 (r7915)
342014-10-21 08:35:14,893 Attached to tcp:0.0.0.0:1200 (press Control-C to detach)
35
362014-10-21 08:35:14,905 GLClientWindow(..)
37Traceback (most recent call last):
38  File "/usr/lib64/python2.7/logging/__init__.py", line 851, in emit
39    msg = self.format(record)
40  File "/usr/lib64/python2.7/logging/__init__.py", line 724, in format
41    return fmt.format(record)
42  File "/usr/lib64/python2.7/logging/__init__.py", line 464, in format
43    record.message = record.getMessage()
44  File "/usr/lib64/python2.7/logging/__init__.py", line 328, in getMessage
45    msg = msg % self.args
46TypeError: not enough arguments for format string
47Logged from file log.py, line 159
482014-10-21 08:35:14,945 GL do_configure_event(<gtk.gdk.Event at 0x4b2bcb0: GDK_CONFIGURE x=153, y=157, width=320, height=320>)
492014-10-21 08:35:14,946 gtk2.GLWindowBacking(1, (320, 320), None).gl_context() GL Pixmap backing size: 320 x 320, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x4bec320 (GtkDrawingArea at 0x4e11550)>)
502014-10-21 08:35:14,946 gtk2.GLWindowBacking(1, (320, 320), None).gl_expose_event(<gtk.DrawingArea object at 0x4bec320 (GtkDrawingArea at 0x4e11550)>, <gtk.gdk.Event at 0x4b2bcb0: GDK_EXPOSE area=[0, 0, 200, 200]>) context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x4bec320 (GtkDrawingArea at 0x4e11550)>)
512014-10-21 08:35:15,013 gtk2.GLWindowBacking(1, (320, 320), None).gl_marker(Initializing GL context for window size 320 x 320)
522014-10-21 08:35:15,023 gtk2.GLWindowBacking(1, (320, 320), None).gl_init_textures() textures: [1 2 3 4 5], offscreen fbo: c_uint(1L)
532014-10-21 08:35:15,034 gtk2.GLWindowBacking(1, (320, 320), None).gl_marker(Presenting FBO on screen)
542014-10-21 08:35:15,039 gtk2.GLWindowBacking(1, (320, 320), None).gl_marker(Switching to RGB paint state)
552014-10-21 08:35:15,043 gtk2.GLWindowBacking(1, (320, 320), None).gl_show() flushing
562014-10-21 08:35:15,045 gtk2.GLWindowBacking(1, (320, 320), None).gl_frame_terminator()
572014-10-21 08:35:15,045 gtk2.GLWindowBacking(1, (320, 320), None).gl_marker(Switching back to YUV paint state)
582014-10-21 08:35:15,046 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x43a7550>(GL_FRAMEBUFFER (36160), c_uint(1L))
592014-10-21 08:35:15,046 gtk2.GLWindowBacking(1, (320, 320), None).present_fbo() done
602014-10-21 08:35:15,047 using audio codec: MPEG 1 Audio, Layer 3 (MP3)
612014-10-21 08:35:15,049 GL do_configure_event(<gtk.gdk.Event at 0x4bee468: GDK_CONFIGURE x=154, y=196, width=320, height=320>)
622014-10-21 08:35:15,049 GL do_configure_event(<gtk.gdk.Event at 0x4bee468: GDK_CONFIGURE x=154, y=196, width=320, height=320>)
632014-10-21 08:35:15,157 gtk2.GLWindowBacking(1, (320, 320), None).gl_context() GL Pixmap backing size: 320 x 320, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x4bec320 (GtkDrawingArea at 0x4e11550)>)
642014-10-21 08:35:15,157 gtk2.GLWindowBacking(1, (320, 320), None).gl_expose_event(<gtk.DrawingArea object at 0x4bec320 (GtkDrawingArea at 0x4e11550)>, <gtk.gdk.Event at 0x4bee620: GDK_EXPOSE area=[0, 0, 320, 320]>) context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x4bec320 (GtkDrawingArea at 0x4e11550)>)
652014-10-21 08:35:15,158 gtk2.GLWindowBacking(1, (320, 320), None).gl_marker(Presenting FBO on screen)
662014-10-21 08:35:15,158 gtk2.GLWindowBacking(1, (320, 320), None).gl_marker(Switching to RGB paint state)
672014-10-21 08:35:15,158 gtk2.GLWindowBacking(1, (320, 320), None).gl_show() flushing
682014-10-21 08:35:15,159 gtk2.GLWindowBacking(1, (320, 320), None).gl_frame_terminator()
692014-10-21 08:35:15,159 gtk2.GLWindowBacking(1, (320, 320), None).gl_marker(Switching back to YUV paint state)
702014-10-21 08:35:15,160 <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x43a7550>(GL_FRAMEBUFFER (36160), c_uint(1L))
712014-10-21 08:35:15,160 gtk2.GLWindowBacking(1, (320, 320), None).present_fbo() done
722014-10-21 08:35:15,188 gtk2.GLWindowBacking(1, (320, 320), None)._do_paint_rgb(32, 409600 bytes, x=0, y=0, width=320, height=320, rowstride=1280, options={'has_alpha': True, 'quality': 99, 'speed': 86, 'rgb_format': 'BGRA'})
732014-10-21 08:35:15,188 gtk2.GLWindowBacking(1, (320, 320), None).gl_context() GL Pixmap backing size: 320 x 320, context=gtk2.GLContextManager(<gtk.DrawingArea object at 0x4bec320 (GtkDrawingArea at 0x4e11550)>)
742014-10-21 08:35:15,188 gtk2.GLWindowBacking(1, (320, 320), None).gl_marker(Switching to RGB paint state)
752014-10-21 08:35:15,189 pixel format(BGRA)=GL_BGRA (32993)
762014-10-21 08:35:15,189 gtk2.GLWindowBacking(1, (320, 320), None).gl_marker(BGRA 32bpp update at (0,0) size 320x320 (409600 bytes), stride=1280, row length 0, alignment 8, using GL upload format=BGRA)
77
78[2]+  Segmentation fault      (core dumped) xpra --encoding=jpeg -d opengl attach tcp:0.0.0.0:1200