#137 closed enhancement (wontfix)
games rely on precise mouse movements and their timing
Reported by: | Antoine Martin | Owned by: | ahuillet |
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Priority: | major | Milestone: | future |
Component: | client | Version: | trunk |
Keywords: | Cc: | dennis.schridde@… |
Description (last modified by )
effectively, they do their own mouse acceleration, and since we send the mouse movements packets when we feel like it, the games see jerky mouse movements and produce jerky mouse movements in the game...
queue_mouse_position_packet
only keeps one mouse "positional" packet at a time, so we only send the last one rather than all the mouse movements.
There will be a high cost when sending all mouse movements, so this will need to be an option.
First thing to do is to try to replace queue_mouse_position_packet
with queue_priority_packet
client.py's send_mouse_position
Change History (10)
comment:1 Changed 9 years ago by
Description: | modified (diff) |
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Status: | new → accepted |
comment:2 Changed 9 years ago by
Owner: | changed from Antoine Martin to ahuillet |
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Status: | accepted → assigned |
comment:3 Changed 8 years ago by
Milestone: | 0.4 → future |
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comment:4 Changed 8 years ago by
comment:5 Changed 8 years ago by
Version: | 0.3.x → trunk |
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comment:6 Changed 6 years ago by
comment:7 Changed 5 years ago by
Cc: | dennis.schridde@… added |
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comment:9 Changed 3 years ago by
Resolution: | → wontfix |
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Status: | assigned → closed |
The !XTest extension is being deprecated, so the way forward is going to be #173.
comment:10 Changed 5 weeks ago by
this ticket has been moved to: https://github.com/Xpra-org/xpra/issues/137
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Some potentially relevant pointers and thoughts: