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Changes between Version 2 and Version 3 of Ticket #385


Ignore:
Timestamp:
07/21/13 06:22:33 (8 years ago)
Author:
Antoine Martin
Comment:

scaling completed in r3906

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  • Ticket #385 – Description

    v2 v3  
    77* handle scaling
    88* handle transparency: see #279
     9* ensure we don't try to create textures bigger than {{{GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB}}} as this won't work.. problem is that we may resize at any time, so maybe we should just not use {{{OpenGL}}} when there is any risk that the windows will be too big: whenever the total display size is bigger than the texture size. Another solution would be to dynamically switch to {{{PixmapBacking}}} when needed (as there is little GL specific code in {{{GLClientWindow}}} anyway)
    910
    1011[[BR]]
    1112
    12 This will make the code more manageable (fewer special cases), should make the overall experience better (ie: we can then use RGB modes with mmap and gl, x264 can encode to/from rgb without doing csc server side) and will give the opengl more of chance to be used.
     13This will make the code more manageable (fewer special cases), should make the overall experience better (ie: we can then use RGB modes with mmap and gl, x264 can encode to/from rgb without doing csc server side) and will give the opengl more of a chance to be used.