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Changes between Version 3 and Version 4 of Ticket #385


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Timestamp:
07/21/13 06:25:52 (7 years ago)
Author:
Antoine Martin
Comment:

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  • Ticket #385 – Description

    v3 v4  
    66* handing plain RGB modes - maybe the fbo code does most of that already? (then we just need to enable it?) - see #
    77* handle scaling
    8 * handle transparency: see #279
     8* handle transparency: see #279 and [http://www.opengl.org/wiki/Common_Mistakes#No_Alpha_in_the_Framebuffer OpenGL Common Mistakes: no alpha in the framebuffer]
    99* ensure we don't try to create textures bigger than {{{GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB}}} as this won't work.. problem is that we may resize at any time, so maybe we should just not use {{{OpenGL}}} when there is any risk that the windows will be too big: whenever the total display size is bigger than the texture size. Another solution would be to dynamically switch to {{{PixmapBacking}}} when needed (as there is little GL specific code in {{{GLClientWindow}}} anyway)
    1010