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Network Protocol
This page documents the types of messages that the client and server can exchange. For the actual network connection see wiki/Network and for the encoding and compression of the messages see wiki/PacketEncoding.
- General packets that flow in both direction:
Packet Type | Arguments | Purpose | Actions Required |
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hello | a dictionary containing connection options | authentication (if required), setup of keyboard, configuration options, etc | either accept the connection and send a hello back as acknowledgement, send a challenge request or disconnect |
ping | time to be echoed back | monitor connection state, collect latency statistics | The receiver must send a ping-echo back
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ping-echo | echoed time, load average, measured latency | response to ping | none, it should be used to collect latency statistics |
sound-data | sound buffers and associated metadata | forward sound data | the receiver should queue the sound buffer, it may drop them if desired - if so, it should tell the other end to stop sending |
connection-lost | none | sent by the network layer when the network connection has dropped | free any resources |
gibberish | none | sent by the network layer when the network received unparseable data, data decompression failed or decryption failed | disconnect the connection and free any resources |
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